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DRINKING GAMES
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  • Ace of Spades
  • Across The Bridge
  • Angel Jacks
  • Asshole
  • Asshole Monopoly
  • Beat The Dealer
  • Beat The Eight
  • Beer Snap
  • Beeramid
  • Black Jack
  • Blow Me
  • Bullshit Pyramid
  • California Kings
  • Categories (with cards)
  • Chug the Jug
  • Circle of Death #1
  • Circle of Death #2
  • Circle of Death #3
  • Connection
  • Cops & Robbers
  • Crazy Eights
  • Drink Bitch
  • Drink with Jesus
  • Drown the Clown
  • Drug Dealer
  • Drunk Driver #1
  • Drunk Driver #2
  • Drunk Driver #3
  • Eat the Turnbuckle
  • Eights
  • Electricity
  • F.U.B.A.R.
  • Flip, Bounce, and Drink
  • Follow the Two
  • Forty Lordy
  • Fuck The Dealer
  • Fuck You
  • Fuck Your Neighbor
  • Gauntlet
  • Give or Take
  • Go Fish
  • Goldfish
  • Golf
  • Grand Larceny
  • Hammered Hearts
  • Hi-Lo
  • Hockey
  • Horse Race
  • In Between the Sheets
  • Indian Forehead
  • Insanity
  • Jack Back, Queen Ahead
  • Jacks and Fives
  • Jail
  • Killer & Detective
  • Kings
  • Kiss the Bride
  • Links
  • Liquid Hell
  • Luck of the Draw
  • Magic the Drunk
  • Markey
  • Memory
  • Midget
  • Molson Poker
  • Mushroom
  • Ninety-Nine
  • Peasant Revolt
  • Pitcher Game #1
  • Polish Poker
  • Potluck
  • Puker
  • Pussed Out
  • Pyramid
  • Queens
  • Red and Black
  • Ride The Bus
  • Screw Your Buddy
  • Seven and a Half
  • Seven-Elevens
  • Shit Faced
  • Shitfaced Driver
  • Showdown
  • Skins
  • Socialize
  • Speed Bump #1
  • Speed Bump #2
  • Split
  • Spoons
  • Storytime
  • Suicidal 666
  • Suicide Kings
  • Suits
  • Suits Roulette
  • Super Solitare
  • Tequila Blackjack
  • Thumb Man
  • Trap
  • Uno Consumo
  • Up and Down the River
  • War #1
  • War #2
  • Waterfall #1
  • Wild Ride
  •  
    NameAce of Spades
    Instructions This game is for the lonely drinker who wants to get drunk quickly by him/herself. Take a deck of cards and shuffle. Place the deck face down. Say, "Ace of Spades" and flip over the top card. If the card is not an ace of spades, then you take a drink. You keep playing and drinking until you get to the ace of spades. You can take as big of a drink as you wish each time. Beer is recommended for this game.
    Game Type Card      
    Sender College Tavern

    NameAcross The Bridge
    Instructions Deal out ten cards face down in one line. This forms the bridge. The object is to get across the bridge. You do this by flipping over one card at a time. If you get a numbered card you are fine and get to move to the next card. However, if you flip a face card you drink according to the face card, Jack is one, Queen is two, King is three, and Ace is four. If you flip a face card, you must put down more cards according to what the face card is. Example: Pull a Jack and place one more down, pull a Queen and put two down, etc. Once all the cards are flipped over or the deck is done you are across, and you are done.
    Game Type Card      
    Sender College Tavern

    NameAngel Jacks
    Instructions First you start by removing the Kings and Queens from the deck and you'll also need 2 dice. You shuffle the cards, and fan the cards out on the table. Basically whatever number you draw is how many drinks you have, if the card is black you roll 2 dice and subtract that number from the card pulled. If you pull a red then you only roll 1 dice. For example, say you pull a red 10, then you roll one dice and its a 3. You would have to drink 7. Or say you pull a black 4, then roll a total of 11 with your dice. You have 7 drinks to give away. If you pull a Jack thats red, any number of drinks you give is doubled. If you pull a Jack thats black, any drinks you receive from yourself are doubled. Note: Variation is that Red is give and Black is take and you roll 2 dice for each subtracting in the same way as before. The game is best with atleast 5 or 6 players.
    Game Type Card      
    Sender College Tavern

    NameAsshole
    Instructions The first hand is used to determine everyone's rank during the following hands. Deal out all the cards. The person to the left of the dealer starts off. The object of the game is to get rid of all your cards. When starting you can lay down any card or cards with the same face value. The person following you must lay down a card of equal or greater value. They must also use the same amount of cards as you did. If you lay down two 9's then they would have to lay down two of something equal or greater. If the player lays down the same card as the previous player then the next player is skipped and must drink. Also if you can't play any of your cards than you must skip and drink. Cards are cleared if everyone skips or a two is played. Play continues like this until all the cards have been played. After the first hand is when the fun really begins. There is a ranking system which is as follows: President, Vice-President, Secretary, Asshole. Whoever goes out first becomes the new President for the next game, the second person becomes the Vice-President, etc... For the following rounds, anyone who ranks higher then you can tell you to drink whenever they want to. Special Rules: The Asshole must always deal and clear the cards. Also the Asshole must give the two best cards in their hand to the President. The President gives the two worst cards in their hand to the Asshole. If the President remains President for three consecutive rounds they can create special rules, such as the word "drink" cannot be used. If these rules are broken then the offender must drink.
    Game Type Card      
    Sender College Tavern

    NameAsshole Monopoly
    Instructions A 4 person game, needs some paper to write on and a full deck. Chances are you'll get fu*ked up if you play more than one round. Shuffle the deck with the aces left out, and spread it in a go-fish style pattern in the middle. Each player writes on a piece of paper the name of another player whom he would have drink extra if the writer of the name won, folds it and places it on the table(it can't leave the table). Ex, tom writes jack's name on tom's paper if he wants jack to drink more if tom wins. Though jack might be pissed and make tom drink if jack wins and sees what tom has done. The aces are dealt randomly and put face up next to each players paper piece and the player with the ace of spades goes first. They draw a card from the pile and if it is their ace's suite, they keep it and deal two drinks out(split up if they want). If it is another players, the player who drew the card must take a drink and the player who owns the same suited ace of the card drawn must buy the card at the price of two drinks*. This continues till one player completes his suite and then all players reveal their pieces of paper. The winner gets to make up a rule for the next game (ex. can't curse, or can't point, with a chosen penaltyfor doing so.) and decides on which player he wants to slam a beer. He can also choose to have the player he wrote on his piece of paper slam a beer along with the chosen player, or have the player he wrote on his paper slam two beers. *Optional Rules: - If another player draws your King, it costs 5 drinks to buy, and 4 for Queen. - If you own your suit King, you can redirect one of your drinks to another player each time you are assigned two or more.
    Game Type Card      
    Sender College Tavern

    NameBeat The Dealer
    Instructions You start by lining up (in order) one ace, one two, one three, etc, all the way to king (suit doesn't matter) face up on the table. Then one person is designated dealer. They get the rest of the cards, they then pull over the top card (making sure they are the only one to see it). The first person to go then has to guess what card it is (not the suit just whether it's an ace, two, three, etc). If they guess correctly on the first try they become dealer and the current dealer has to drink 5 (sips, chugs, seconds, doesn't matter, you decide this at the beginning). If the person guesses incorrectly they have one more chance to guess right. Before this guess the dealer has to tell them whether the card they are holding has a bigger or smaller face value (aces are low by the way). A correct guess and the guesser has to drink 2 and becomes dealer, dealer drinks 5. An incorrect guess means the guesser has to count how far they were from the actual card from their guess and drink that many (eg. if the dealer had a king and the guess was a 9 then the guesser would have to take 4 drinks). It's now the next person's turn to guess (dealer stays the same if they are not beaten). The card that was just held by the dealer the previous round goes behind the corresponding card that is already on the table. This is a great game, the closer you get to the end of the deck the more times the dealer is beaten due to process of elimination because there are few cards left to guesss from. Which means 5 drinks every time it switches for the dealer. It's best to play with at least 3 or 4 people minimum. Have fun.
    Game Type Card      
    Sender College Tavern

    NameBeat The Eight
    Instructions Equipment: - bottle of 80 proof liquor (eg vodka) - a venue of some sort with people in it - deck of cards - 1 shot glass per person - disgusting exotic alternative drink - wash drink (at least 5% vol) - a well thought up forfeit which will be enforced if player does not carry out willingly Play: - pack cut to determine 'chief' - glasses filled (either by players or other) - cards shuffled by 'chief' - chief turns the top card - play continues clockwise Commencing play: - before drawing a card the player calls 'higher', 'lower' or 'same' ('thriller' will be explain further on) - if the player has correctly predicted the next card play moves to the next player - if the player is wrong a shot must be taken before the end of the next round - if the player calls 'same' and is correct then that player is skipped for the next two rounds Additional rules: - if a player wishes to leave the game 3 shots must be taken, 1 shot of the exotic alternative or a forfeit which is decided at the begining of the game must be carried out - the only other way out of the game is by winning or puking (if a player puked then they must leave the game) - everyone around the table is automatically entered into the game (four shots to leave in the early stages) if you refuse to be entered in the game then you will not be able to watch - the winner is the last one left in the game - new arrival to the game must take an entry shot but is denied the rank of winner if last to survive - wash drink may be drank between rounds but only one swig may be taken - a round ends with the chief's turn - no time period between rounds - if a joker is drawn the player can land his shot on any of the other unlucky players The 'thriller' rule: - when a player enters into the game he/she recieves one 'thriller' card - this card is redemable any time during the game but only once per person per game - when the 'thriller' card is layed an act of 'Michael Jackson-ness' must be performed - if the player chooses to use their 'thriller' card they must call 'higher', 'lower' or 'same' (stupid) like normal - if they are correct then everybody else in the game has to take one shot - if they are incorrect then they have to have everybody else's shot - this is a very tricky card and just be used skillfully and when a player is certain of the next card The money rule: - money can be used in 'Beat The Eight' to provide the winner with a small prize - if money is being used then a dollar/pound is required for entry - when a winner is declared he/she takes the dosh - if Russian rules are being played and no winner is declared then every player takes back their money Hungarian Rules - same rules but every player is dealt six 'higher' cards and six 'lower' cards each (can be ay number of cards but six is normal) and of course one 'thriller' card - if a player calls 'higher' then he/she must discard one 'higher' card and the same for 'lower' - if a player has ran out of 'higher' cards then they have to call 'lower' or 'thriller' and hope for the best - can be a bastard of a game but funny for other players Russian Rules - only way out of the game is by puking or winning which means we're playing to the end boys - you cannot take the three shots or exotic and leave - if you ain't in then you ain't watching so you better get out of the room mate - once there is one player left it still ain't over - the player has to finish off the deck to themselves - if the player has still not given up the he/she is declared the winner
    Game Type Card      
    Sender College Tavern

    NameBeer Snap
    Instructions This game is based around that popular card game, Snap. For people who are not familiar with the game, the rules are as follows: First off, the idea of the game is to win all the cards. A deck of cards is dealt between 2 poeple, they then take it in turn to place a card between themselves, onto a pile. If a card placed on the pile matches the previous card's value, it is race to see which player can shout "snap" first. The player who says "snap" first wins the cards present in the pile. Beer snap is almost the same, but when 2 card values match, and the first player to shout "snap" has been established, the player to shout last has to drink the following amounts of beer from a big (pint) glass: Value: 2 - 6 -- 1 finger 7 - 10 -- 2 fingers Face card -- 3 fingers The game is best played in a big group, on a "winner stays on" basis.
    Game Type Card      
    Sender College Tavern

    NameBeeramid
    Instructions The dealer lays out 15 cards in a pyramid form and deals 5 cards to each player face down. Each card in the pyramid is one drink. The players look at their own cards but don't let anyone else see them. The dealer flips the top card in the pyramid. If you have the card you can tell someone to drink. You can also bluff that you have the card. The players can drink or call the bluff. If you call the bluff and the person doesn't have the same card, they drink double. If the player has the card you drink triple. If a player has two or more of the card flipped then they can make someone drink twice or more, depending on how many matches they have. You can also split up the drinks given to players if you have multiple matches.
    Game Type Card      
    Sender College Tavern

    NameBlack Jack
    Instructions Play Black Jack the way you normally would. You can have as many people as you want. If you want you can switch the dealer after each hand. The dealer has to stand on 17. You deal out two cards, the dealer deals to everybody and then him/herself leaving the first card down and the second one up, the dealer can look at the down card to see what he has. After he goes through everyone, he deals out his card, but he has to stop at five cards. Anyway, whoever wins the hand does not have to drink, the other people have to drink however many they lose by. Example: If one of the players get 19 and the dealer gets 17 and another player gets 23 then the dealer drinks 2 sips and the other player drinks 4 sips etc...
    Game Type Card      
    Sender College Tavern

    NameBlow Me
    Instructions Take a deck of cards and stack them on top of a bottle (beer, vodka, whatever..). Each person than tries to blow the cards off the deck. If they can blow one card off than everyone drinks, if they blow more than one off nothing happens, BUT when someone blows the whole deck off they have to drink the entire time while everyone sings this little tune: We will use the name Julie as as example... "Oh here's to sister (when its a guy you say brother) Julie, sister Julie, sister Julie, oh here's to sister Julie who's with us tonight...she eats it, she beats it, she even mistreats it...so drink muther f*cker, drink muther f*cker, drink muther f*cker drink!!!!". The crowd can sing as fast or as slow as they would like. You can get pretty wasted.
    Game Type Card      
    Sender College Tavern

    NameBullshit Pyramid
    Instructions Make a pyramid with the cards. You can either make the base 5 or 6 cards. After you make the pyramid, you pass out the rest of the cards to the players. Don't show anyone else your cards. You flip over the 1st card in the bottom row of the pyramid. If you have the card you can tell anyone else to drink for 1 second. The bottom row is one, second row is two, etc... But if they don't think that you have the card they can call "bullshit". If you fail to show them the card then you have to drink double, and if you do have the card that they called bullshit on they have to drink double. Also if you have more then one of the cards flipped over, multiply the amount the person has to drink by this number. For example if a four is turned over on the first row and you have two fours in your hand, then you could make someone drink two instead of the standard one for the first row. Remember that you can pretend that you have the cards even if you don't to make people drink more.
    Game Type Card      
    Sender College Tavern

    NameCalifornia Kings
    Instructions Spread cards face-down around a large cup. Draw in clockwise order. A "drink" is a normal sip. - Ace - Social - He/she who draws proposes a toast and everyone drinks. - 2-6 - Black (Clubs & Spades) - TAKE the card's value in drinks. - 2-6 - Red (Hearts & Diamonds) - GIVE the card's value in drinks. The total may be split-up between multiple players. - 7 - Waterfall - EVERYBODY begins to CHUG. You can't stop until the person to your RIGHT has stopped. He/she who draws may stop first. - 8 - Thumb Master - He/she who draws puts his/her thumb on the table. The last person to do so drinks. - 9 - Rhyme - He/she who draws says a sentence. The person to his/her LEFT must rhyme with the last word in the original sentence. This continues in clockwise order. Rhyming words may not be repeated. If you repeat a word or can't think of one, you drink. - 10 - Category - He/she who draws thinks of a category, like "Simpsons Characters." Then, he/she says one, like "Homer." Then, the person to his/her LEFT must think of another one, like "Bart." This continues in clockwise order. If you repeat an item or can't think of one, you drink. - Jack - Guys drink - A toast is often included. - Queen - Ladies drink - A toast is often included. - King - We don't call it "kings" for nothing. He/she who draws the first, second and third king pours some of his/her drink into the "large cup" AND comes up with a rule that must be obeyed for the rest of the game, like "no showing your teeth" or "no saying 'drink,' 'drank' or 'drunk'." Anyone in violation of a rule drinks. He/she who draws the fourth king must POUND the contents of the "large cup." Drawing the fourth king marks the end of the game. Note: Drawing the fourth king is a FATE WORSE THAN DEATH if there are a combination of beverages in the "large cup," like beer, wine cooler and vodka. In fact, some players insist that only beer be poured into the cup; but they don't have the love for the game.
    Game Type Card      
    Sender College Tavern

    NameCategories (with cards)
    Instructions One person takes the and deck everyone sits around the table. The person with the deck lays face up a card for each person in order around the table. This is what u do if u get these cards: You start off with only three rules: You cannot say "Drink","Drank", or "Drunk". If you say one of these words take a drink. A - social(everyone take a drink) 2 - give 2 drinks to a person of your choice 3 - give 3 drinks to a person of your choice 4 - give 4 drinks to a person of your choice 5 - give 5 drinks to a person of your choice 6 - Take 2 drinks 7 - Take 3 drinks 8 - Pee card(you cannot leave the table unless you have a Pee card) 9 - Take 4 drinks 10 - Take 5 drinks J - Make a rule (I.E. you cannot say names, penalty is take a drink) Q - ask a question. The person after you has to in turn ask a question. first person to fail to do so in 3 seconds take a drink K - Choose a category and say something to do with it. The following people have to say something that relates to your category. failure to do so, take a drink)
    Game Type Card      
    Sender College Tavern

    NameChug the Jug
    Instructions This game involves between 3-8 players. You can have more if you really want though. Everybody should ideally be drinking different things. The more variety the better. Everyone sits in a circle with a pack of cards spread out face down and a large kitchen jug in the middle. Someone turns over one card - say a nine. They then pour some of their drink into the jug. The next person turns over a card and then pours some of their drink into the jug. This continues around the circle until someone turns over a nine or whatever the initial card turned over was. That person then has to down the contents of the jug. This game can be either incredibly harsh or relatively mild depending on what people are drinking and how long it is before the matching card gets turned over.
    Game Type Card      
    Sender College Tavern

    NameCircle of Death #1
    Instructions Have a deck of cards spread out in a circle shape. One persons chooses a card. Then the person next the them chooses a card. If the cards are of the same suit, you add up the values of the two cards and the two people have to drink for that many seconds. If they aren't the same then the first person puts their card in a discard pile and the next person draws a card. If it matches the second person's suit then they drink, etc... The fun begins when you get three of the same suit in a row because you add all the values up and all three have to drink. The same if it is four of the same suit...etc. You also have to drink if when you choose your card and you break the circle of cards.
    Game Type Card      
    Sender College Tavern

    NameCircle of Death #2
    Instructions First, arrange the cards in three circles, inside one another, on the table. Everyone sits in a circle around the cards, and the first person draws a card. If he draws a black card, then he must drink whatever number is on the card (J, Q, K are 10, and A is 11). If the card is red, he can assign the number to a person, or can split it up, and assign it to more than one person. Continue around the circle, taking cards only from the outer circle. When that circle is gone, go to the second circle. The rules are the same, except that the number is doubled, continue with that circle, and when you reach the inner circle, the numbers are tripled.
    Game Type Card      
    Sender College Tavern

    NameCircle of Death #3
    Instructions This game requires 2 players. Arrange cards in concentric circles face down. The object is to guess the proper suit of the card which will be turned over. Begin on the outer circle. The first player will call 'red' or 'black', and, if correct, the other player must drink the number on the card. If incorrect, the flipper drinks that many drinks. This keeps going until the circle is finished, but every time you reach the end of a circle, the number of drinks are doubled for the interior circles. I've played for 5 minutes and consumed 3 beers. It gets really bad after a few rounds, so be careful!
    Game Type Card      
    Sender College Tavern

    NameConnection
    Instructions Played with three or more players, preferably. However, two can play by each playing more than one hand. Deal out all the cards evenly (hence 5 players, 5 even piles). Each player has his her own pile. No looking at your pile. One person starts by turning their top card over. For example, a 5 of clubs. The next person turns over a 9 of clubs. Therefore the 1st person must drink 5(sips) and the 2nd person must drink 9. Lets say the next person also threw a club (a Jack). Then everyone once again must drink their number (Aces high). The first two people have now drank twice off of their one card. Hence the name connection..., if any card around the table is CONNECTED (not across) to the card next to them by suit or number, then they must drink their number. Very simple game, 2 rounds will cause even the best of drinkers to feel something.
    Game Type Card      
    Sender College Tavern

    NameCops & Robbers
    Instructions Get a group of people (preferably at least 6 people) to sit around a table. Take a number of cards out of a deck that is equal to the number of people playing. One of the cards has to be a king and one of the cards has to be an ace. The other cards can be any combo of numbers people decide on. However, the higher the card number, the greater the chances of getting drunk quickly (you'll see why). Pass out a card to each person. Basically, whoever receives the ace is the robber. Whoever receives the king is the cop. Once all of the cards have been passed out, everyone stares at everyone else around the table waiting to hear the words "the deal has been made". These words will be heard once the person who has the ace (the robber) winks at someone. The person who has the king (the cop) is on alert to try to see who the robber is. He/she wants to catch the robber winking at someone. Once "the deal has been made" (the person who is winked at will say this to the group), the cop throws over his card and tries to guess who the robber is (the person who winked). If the cop guesses wrong, he/she has to drink the number of drinks that the cardholder turns over. This goes on until the cop guesses who the robber is. It's hilarious to watch the cop go through everyone around the table while having to slam beers for each wrong guess. Also, if the robber happens to wink at the cop, the robber is automatically busted and has to drink a pre-determined number of drinks.
    Game Type Card      
    Sender College Tavern

    NameCrazy Eights
    Instructions First, pull the four 8's out a a deck of cards and lay them out on a table, top to bottom. Deal the rest of the deck to the players sitting around the table. The players must take turns laying down their cards, building from the eights in either direction (matching suites). Any card may be played, but here is the fun part. If a player cannot lay down a card that directly follows one already on the table, a 9 on a 8 for example, they must drink for the total number of cards from those in the suit on the table and those missing in between. If a player lays down a card that does not skip any cards, the drinks are given out to the player(s) of their choice. This game is a blast, and has a possibility for a lot of drunkeness -- just remember what you give out may come back to you -- a lot worse!
    Game Type Card      
    Sender College Tavern

    NameDrink Bitch
    Instructions Get three of your best drinking buddies and sit around a table. The rules are simple. Each one of the players gets a card. You flip through the deck and if one of the cards is the same as your's you take ten drinks. If the card is ranked next to your card you take 5 drinks. For example, if your card is a King, if you flip on another King you would take 10 drinks. If it lands on an Ace or a Queen, the cards ranked next to your card, you take 5 drinks. When the deck is done just start over. The last person drinking wins. You can't get up to go to the bathroom and if you vomit your out. Good Luck, When you get to the 7th round things get interesting.
    Game Type Card      
    Sender College Tavern

    NameDrink with Jesus
    Instructions You need a Bible, cards and drinks (mixed or beer). Assign a suit to each of the first four books of the new testament (Matthew, Mark, Luke, and John). The first person draws four cards. The suit of the first is the book, the number of the second (jack = 11, queen = 12, king = 13, others = face value) is the chapter, and the added total of the last two is the verse. Read the verse and take one drink for every proper name, two drinks for every time Jesus is mentioned, five drinks every time there is a miracle (includes God speaking) and ten if Jesus dies, is born, or raised from the dead. Repeat for each person. The winner is declaired when all other people are passed out or have thrown up.
    Game Type Card      
    Sender College Tavern

    NameDrown the Clown
    Instructions The number of people that can play and the number of decks that can be used is all up to you. Each person playing is dealt one card. On the count of three, everyone flips there cards over. If any two people have the same card, then each must point at the person that they have a match with and yell "clown". Whoever says it first gets to watch the other take as many drinks as designated for being the slowest. If a person points at a person who does not have a match or if he/she says anything but the word "clown", then they must drink 3 drinks. This game will have you laughing and having a good time.
    Game Type Card      
    Sender College Tavern

    NameDrug Dealer
    Instructions Get as many cards as there are players. There should be one ace and one king mixed with the cards. Mix up cards and distribute one to each player. Players look only at their card. The player with the ace is the drug dealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player who sees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. For each wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even if they haven't. This is fun with large groups of people because it is harder for the cop to guess. However, if the cop sees the wink, the dealer must drink for 5 seconds. Have fun getting your friends wasted!
    Game Type Card      
    Sender College Tavern

    NameDrunk Driver #1
    Instructions The drawback about this game is that it only includes two people, the dealer and a victim. People usually use mixed drinks with this game, but beers are just as good. A whole deck is used by the dealer (aces high), and six cards are placed face down one by one beside another in a line on a table. The victim chooses a side to start on and the dealer turns over that corresponding card. Depending on the first card's face value, the victim must guess if the next card in line is going to be higher or lower than the last one in value. If they guess correctly, the victim moves on to the next card. If they get it wrong, the victim must drink gulps of what number card they ended on. For example, if they got to the fourth card and got it wrong they have to drink four gulps. The dealer replaces the uncovered cards with new cards, except the first one, for that is the side you choose to work with first, and the victim starts all over again. If doubles occur (like two sevens in a row), the victim must drink double the amount that he/she would have drank if they got that card wrong. Whenever an 8 is uncovered the victim must again drink double the required amount and start all over with new cards. If the victim uncovers all six cards by guessing correctly, he/she wins and the game is over. If the victim cannot beat the game by the time a whole deck plays through, drunk driver is declared, the victim must down a beer (or mixed drink), and start all over again with a new deck until they beat the game. The buzz factor of this game is pretty random because depending on how good the victim is, or the way the cards are being played, it can take them very quickly or forever to get out of the driver's seat.
    Game Type Card      
    Sender College Tavern

    NameDrunk Driver #2
    Instructions The game involves two people, a dealer and a victim. The game is played with a deck of cards, aces high. Start by dealing the victim a stack of 15 cards, face down. The victim flips the top card over, if it is anything except a face card nothing happens. If a face card is flipped the victim must drink. An ace is 4 drinks, either shots or sips, a king is 3, queen 2, jack 1. Not only does the victim have to drink, but the same number of cards as drinks is added to the top of the pile. For example, a queen is 2 drinks and 2 additional cards. The object is to get to the end of the pile before the dealer runs out of cards. If the dealer runs out before the victim, the victim must chug a beer/finish their drink. The bonus for the victim is that when they are done they get to switch places with their dealer.
    Game Type Card      
    Sender College Tavern

    NameDrunk Driver #3
    Instructions You can play the game with up to 9 people, but works best with 3 or 4 besides the dealer. Each face card is assessed a number of drinks. Ace is 4, King is 3, Queen is 2, and Jack is 1. Everyone picks a number 2 through 10, and must remember their number. The dealer starts by flipping over one card at a time, whenever your number is flipped over for the first time you're "in the car", and you must drink everytime a face card comes up while you're in the car. The next time your card comes up you're out of the car. You have to pay attention, cause if you don't you could be stuck in the car for the whole game. The faster the dealer goes, the more drinks accumulate. Good fun.
    Game Type Card      
    Sender College Tavern

    NameEat the Turnbuckle
    Instructions This game was introduced to me by my friends from Michigan's Upper Peninsula, where everyone is a full blown alcoholic. You need a deck of cards, dice, a lot of beer, and a healthy liver to play. Each numbered card is worth its face value in drinks. Jacks are worth 11 and Queens are worth 12. Kings and Aces are known as cover cards. Start by passing out all of the cards to every player evenly (4-8 players is the best number). Then the players take turns rolling the dice. If a 6 is rolled and you have two 6's in your hand, you can place them both in front of one player or you can split them up between two players. The players who have had a card or cards placed in front of them must drink that number (i.e. Two 6's equals twelve drinks). NOTE: If a player has all four of the same card laid in front of them they must drink time and a half (four 6's equals thirty six drinks). The game ends when all twelve numbers have been rolled, in other words, no one is holding any more cards in their hand. If a number is rolled twice, then whoever has that number's card(s) in front of them must drink the appropriate amount. If a player has a King or an Ace, they may use them to cover one card in front of them for each King or Ace they have, but the player has to always drink the first time a card is laid in front of them, even if they cover it right away. You CANNOT move a cover card after it has been laid on a card, so be careful in choosing which cards to cover. Biting the turnbuckle is when a player has had all four Queen's laid in front of them (That's seventy two drinks). NOTE: If you have all four cards of the same number laid in front of you, use a cover card to cover one of those cards and you will half the number of drinks that you have to take everytime that number is rolled.
    Game Type Card      
    Sender College Tavern

    NameEights
    Instructions Take the four eights out of the deck of cards. Line them up length-wise and deal the remaining cards out to everyone who is playing. The object of the game is to build up the suits from 2-ace. A player may start by placing the seven of clubs next to the eight of clubs. He may then hand out two drinks to whoever he wants because there are two cards in that suit. If a player cannot place a card in order, then they must play another card that is close. For example, placing a two of hearts next to a five of hearts requires that he drink three drinks himself because there are three spaces. As the game continues you will start to hand out more and more drinks with each card placed. When you start to play your last cards you will be handing out thirteen drinks. Don't be too harsh or you might find yourself drinking 39 drinks in a row. This game usually works pretty well if you want to get really drunk. Remember you can play any card of the same suit as long as it is in sequential order. In other words you can play either a four or six on a five as long as it is the same suit.. If you can't play either of those cards then you drink as stated above.
    Game Type Card      
    Sender College Tavern

    NameElectricity
    Instructions We all know that electricity travels in currents, right? So here is the deal. Play with 3 or more players, and deal out the whole deck. All players flip a card at the same time. Since it is electricity, then you are only to be concerned with your neighbor's cards (cards that are touching). For example, with 3 players all cards would be touching, with 4 players, only the people to the left and right count for you. If you match suit or card type with your neighbor, drink what the card says (facecards are 10). But if you match one neighbor with suit and the other with type, then drink double the card. Do not double if you match only suit or type on both sides. Go through the whole deck and deal 'em again if you can handle it. This is the most fast-paced drinking game I have ever played and I have been in college for 3 years!!! Enjoy!
    Game Type Card      
    Sender College Tavern

    NameF.U.B.A.R.
    Instructions Shuffle a full deck of cards and scatter them in a pile in the middle of your table. One player goes at a time picking one card. They flip over their card, displaying it to everyone. Each card has a different rule as follows: - Ace - Take one drink - 2 - Take Two - 3 - Take Three - 4 - Questions: You look at the person of your choice and ask them a question, they must answer your question with a question and it keeps going until someone screws up. Ex. What is going on? Why do you touch yourself? You don't have to question the person who questioned you either. Make sure to make eye contact. - 5 - Give five drinks - 6 - I never. This is where the person who flipped the card says something they have never done and anyone who has must drink. - 7 - Thumbmaster: This person puts their thumb down on the table whenever they want and the last one to put theirs down drinks. The thumbmaster can do this as many times as he wants until the next seven is picked. - 8 - Categories: The first person gives a topic/category and in rotation, everyone else must give a kind. Ex: Toothpaste, Crest, Colgate, Mentadent, etc. -9 - Rhyme: Everyone must give a word that rhymes with yours. Ex: Shoe...glue...you..etc - 10 - Social: Everyone drinks - Jack - Assholes drink...guys drink - Queen - Bitches drink....girls drink - King - Waterfall: This can be extremely hard, depending on your group of drinkers. It goes in order first being the one who picked the card and so on. The first person drinks as much beer as they can continuously and the 2nd person can't stop until they stop, the 3rd person can't stop until the 2nd person and so on. If you have big drinkers at the begining, it is really difficult. Have fun!
    Game Type Card      
    Sender College Tavern

    NameFlip, Bounce, and Drink
    Instructions You will need the following items to play this game: 7 cups of the same size, 1 Ping-Pong ball, atleast one full deck of cards, a ton of beer, and AT LEAST two people to play. There can be more if you want. Take one cup, place it top up in the middle of a table, then take the remaining 6 cups and place them in a closed circle around the middle cup. Take a beer(s) and fill the middle cup almost full, and the remaining outside cups half way. Take the deck(s) of cards, shuffle them, and divide them up equally amongst the players. The dealer of the cards starts first. He throws his card first, then the person to the left, and so on and so forth. After everyone has thrown down their top card, the person with the highest card has control of the Ping-Pong ball. The person in control of the ball has to bounce the ball into one of the cups filled with beer. If he makes it in, he chooses someone to chug the beer in that cup. Once a cup has been drank, fill the cup back up. If the person in control misses, the turn is passed, and a new card will be played. Once again, the person with the highest card is in control of the ball. Repeat process. In the event of a draw the players with the highest matching cards throw their next card, and the loser has to drink the cup chosen by the highest card holder. This game really has no ending until either everyone is too drunk to play or you have sadly run out of beer. Have fun, don't forget to hug your toilet goodnight.
    Game Type Card      
    Sender College Tavern

    NameFollow the Two
    Instructions I wouldn't drink before playing this game. The less people the play the drunker you get. The dealer starts by dealing a two. The person with the two says, "Two" and drinks. Then the dealer continues dealing cards round the table until someone gets the three. The person who had the two says, "Two" and drinks and the person with the three says "Three" and drinks. This continues all the way up to Ace and then back down. The dealer can keep dealing until all the cards are gone. This is a game of luck, the more cards that get dealt to you in a row the worse it is. Example: say you get queen, king , ace then you have to go back down ace, king, queen. You drink up and down the order of the cards until they are all gone. Most people drop out much sooner. The last one in wins but is probably completely trashed.
    Game Type Card      
    Sender College Tavern

    NameForty Lordy
    Instructions This game goes one person at a time. Dealer lines up cards in single column in front of the first victim face down -- 2nd overlapping the 1st, 3rd overlapping the 2nd....etc until 12 cards lie face down in front of the player. The cards hold specific drink amounts as follows: - Ace - 4 drinks - King - 3 drinks - Queen - 2 drinks - Jack - 1 drink - All other cards are freebies The drinker begins to turnover the cards one by one. When he reveals an ace, king, queen, or jack he must take that many drinks. For each point card turnover, the dealer lays face down that many more cards. Example: If an ace is turned over the player takes four drinks and four more cards are layed down on the column. The player's goal is to clear the row of cards before all the point cards have surfaced. Total up the points and you will have taken 40 drinks in a pretty short amount of time. If you drink all 40, you have successfully drunk the deck.
    Game Type Card      
    Sender College Tavern

    NameFuck The Dealer
    Instructions You should play this game with at least 3 people. First, you select someone to be the dealer. After the cards are shuffled the dealer shows everone the bottom card. Going clockwise someone starts by guessing what the card will be. If they are not correct the dealer tells them if it is higher or lower than the card they guessed on the first try. Then after there 2nd try the dealer lays that card out on the floor for everyone to see. Then it is the next person turn. If the person guessing gets it correct on the 1st try the dealer has to drink 10 drinks, if they guess it on the second try the dealer has to drink 5. If the person doesn't guess it on either tries they have to drink the difference of the card on the second try. After the dealer makes 3 people drink in a row they can pass the deck to another person of their choice. Optional: If someone guesses one off from the card it is they can pass their drink to someone else. This game is called fuck the dealer because towards the end of the game when there is few cards left whoever is the dealer is going to be fucked because everyone will be able to guess which card it is going to be and the dealer will have to drink 10 every time. Keep in mind that we all know what the bottom card is too! Example: Person One: says 10 Dealer: higher Person One: queen Dealer: it's an ace so he puts the card facing on the ground in the ace pile and person one drinks 2 Perons Two: says 7 Dealer: lower Person Two: says 4 Dealer: correct, lays the card in the 4 pile and dealer has to drink 5, since it was the second try Once you get it, it's pretty simply and you can get really fucked up!
    Game Type Card      
    Sender College Tavern

    NameFuck You
    Instructions Make a pyramid with 8 rows, 8 cards in the bottom row 1 on the top. Deal out the remaining cards, to however many people are playing the game. Turn over the card on the bottom row on the left. If anyone has that card number or face they can throw it down on that card and say "fuck you ________" (another players name). The player must now drink the number of cards thrown multiplied by the row number. More than one card can be given to a single player, and drinks may be assigned to more than one player on a single card. So basically if a player is assigned 5 cards on row 8, they must drink 40 drinks or at least try their hardest.
    Game Type Card      
    Sender College Tavern

    NameFuck Your Neighbor
    Instructions Played by as many people as you want. Deal all the cards out so everyone has an equal number. Dealer flips his/her card and then the person to the left flips their card...if the cards are the same suit or the same numeric value both people have to drink while the next person in the circle counts to their number. If you finish your drink before the counter gets to your number slam your cup down and they have to drink while you count. Keep going in a circle until all the cards are gone. Your buzz varies on what cards you're dealt. The first time I played my lowest card was a 6 so I was drunk in a hurry.
    Game Type Card      
    Sender College Tavern

    NameGauntlet
    Instructions Get a deck of cards and two people. The dealer sets a certain number of cards on the table next to each other (the number of cards depends on how drunk you wanna get 4 = easy, 10 = hospital). Then lay another row of cards face down below the face up cards. The player guesses if the face down card is higher or lower than the face up card above it. If you are right you go to next card and so on until you finish the row. Wrong answers mean you drink the number of swallows of beer equal to the number on the card, the dealer replaces any correctly guessed cards with new cards from the deck and the player starts again from the begining. The player has to get to the end without missing any. If the face down card turns out to be the same as the face up card above it you drink double.
    Game Type Card      
    Sender College Tavern

    NameGive or Take
    Instructions All you need is a deck of cards and something to drink. You set up the cards, 6 x 6, facing down. The remaining cards are passed out to the players. Everyone should have a few cards. The 1st row is give, the 2nd is take, 3rd is give, 4th is take, 5th is give, 6th is take. The amount you drink is as follows: - First Row: 1, 2, 3, 4, 5, 6 sips - Second Row: 2, 4, 6, 8, 10, 12 sips - Third and Fourth Row: 3, 6, 9, 12, 15, 18 sips To start you flip over the first card and who ever has that card gives that number of drinks to whoever they want to. Give rows mean you can make others drink. Take rows mean that you drink. After the final card has been flipped you can start over. Last one standing wins.
    Game Type Card      
    Sender College Tavern

    NameGo Fish
    Instructions Play the game as you always have, except: - If you ask somebody for a card and they don't have it...take a sip...and go fish. - If you "go fish" and you "fish your wish", make the person you asked drink double the card number. - If you ask somebody for a card and they do have it, that person has to drink the number on the card.
    Game Type Card      
    Sender College Tavern

    NameGoldfish
    Instructions This is a variation on Go Fish. Everyone is dealt 7 cards. The object of the game is to be the Ursula, which is sort of like the president for asshole. The person who goes first asks another player for a card (example - black nine, red ace, etc). If the person being asked has the card, they must give it up, and take the number of drinks on the card. The person who recieves the card can delegate that amount of drinks to another player; Jacks are 11, Queens are 12, etc. If the person being asked does not have the card, the person who asked them for it must take a drink and draw a card. If the card matches what they asked for, they delegate twice the number of drinks on the card. Bluffing: You can bluff as many times as you want. A bluff would be asking for a card when you do not have the other card to make a pair. However, if another person has the pair in hand, they can call the bluff, and make the person who asked for the card take the number of drinks on the face of the card. This makes it really bad when it's the ace - 14 drinks. Ursula: When a person gets both jokers they are called the Ursula, queen (king) of the sea. There is normally a tiara or some sort of crown within reach in the dorm room for him/her to wear to make the appointment of Queen/King more convincing. The ursula is like the president of asshole. They can make any rules they want, drinking or otherwise - she may tell anyone to drink, or, for example, jump around in a circle 7 times or any other dare. This becomes rather funny, because usually by the time the Ursula comes up, everyone is drunk. The game runs out when the Ursula says it does, or everyone runs out of cards. If a person runs out of their cards before anyone else, they pick one up from the deck. They cannot be delegated any drinks from a person who has a pair, only from the Ursula. If all the cards run out in the sea (draw pile) than anyone who does not get the card they asked for must take 2 drinks, or how ever many the Ursula says.
    Game Type Card      
    Sender College Tavern

    NameGolf
    Instructions Everyone gets 4 cards but they can't look at them. When the dealer is done giving everyone their cards he will put the rest of the cards in the middle of the table and turn the top one over. You may then look at one of your cards but you can only look at that card once. The object of the game is to get the lowest hand possible. Face cards are 10 and Aces are 1. The dealer will start by either drawing off the top of the deck or off the discard pile. If he gets a low card then he can trade it for one of his cards but he doesn't know what he has so he has to guess except for the one card he has looked at. After he discards, whichever card that he picks, the next person can either take his card or draw off the top of the deck and so on. When someone thinks they have the lowest hand they yell "golf" on their turn. After that everyone gets one more turn and then they have to flip their cards over. Everybody adds all their cards up and the one with lowest hand wins. Everybody else has to drink for how ever long their cards say. For example if you got a 14 the winner will start counting for how SLOW OR FAST that he chooses. When he reaches my number 14 then you can quit drinking. Whoever had the highest hand is the last one to stop drinking. If the person who called golf looses their hand then their hand doubles. After that you play again. If two or more people tie then they would have to draw out of the deck of cards to see who gets the lowest. That person would be the winner.
    Game Type Card      
    Sender College Tavern

    NameGrand Larceny
    Instructions This is a simple game. You shuffle the deck and draw a card. If the card is a 10 then you drink 10, if it is a 2 you drink 2 and so on for all numbered cards. If you draw a face card, it doubles the amount to the next player, 10 becomes 20 and so on. If the next player draws a face card it triples the amount to the next player and so on. Spades are a pass card. For example if it is 4x's the amount to you and you draw a spade, it passes that 4x's to the next player. Here is where the game becomes real fun. You may and are encourged to fix the deck when ever anyone leaves the table. To help counter this action you may call for a cut of the deck anytime you want. This may save you if you remember to as soon as you return to the table. The record for the most drinks is 100 held by jonboy. See if you can help make someone break this mark! Once you run through the deck shuffle it and and go again until you've had enough.
    Game Type Card      
    Sender College Tavern

    NameHammered Hearts
    Instructions You know how to play the card game hearts right? Well, you drink every time you take a trick. Five times if you take the queen and once for every point at the end of each round.
    Game Type Card      
    Sender College Tavern

    NameHi-Lo
    Instructions Any number of people can play Hi-Lo but only two participate at a time, one dealer and one player. The dealer turns over the top card of the deck to start. The player must then guess whether the next card will be higher or lower than the face-up card. Each card turned up is placed in a discard pile. If correct the player and dealer switch roles. If wrong the player must take as many drinks as there are cards in the discard pile. If after guessing higher or lower the next card turned up matches the top card on the pile, the player drinks twice the total of the cards in the discard pile. Needless to say this is a bad thing for the player and quite amusing to everyone else.
    Game Type Card      
    Sender College Tavern

    NameHockey
    Instructions The buzz factor varies on this game depending on how ruthless you want to get. To start you need teams of 2 people each. So you basically have an even number of players and you sit across from your partner. The three of clubs leads. The next player then tries to match the number of the previously played card. If there is no match play continues until the cards match. The person who pays the matching card and their partner then make the losing team drink. Each person on the winning team picks a person on the losing team to "knock" for. Each person on the losing team drinks until their corresponding person knocks for them. Then the person after whoever played the last card leads off until all the cards have been played. Eights and jacks are free cards. When an eight or jack is played regardless of whether the next person matches it you are safe and do not have to drink. Also you have to play two games - where the second game the cards are played in the opposite direction so the teams get a chance to get back at whoever was knocking for them in the first round. Enjoy!
    Game Type Card      
    Sender College Tavern

    NameHorse Race
    Instructions First take out all the Kings and Queens and line them up in a line. Then take the aces out and line them next to the Kings and Queens, so they make an "L". Then people choose who they think can win. Example: Person 1 says Spades, Person 2 Clubs, Person 3 Diamonds, Person 4 Hearts. Then take the deck and lay down the top card. Depending on the suit the horse "ace" then moves one 1 spot parallel to the Kings and Queens line. Continue this until the first ace crosses the last card in the King and Queen line. First place gets to give out 20 sips, second place gives out 15 sips, and third gives out 10 sips. Then reset the horses and do it again. More than one person can bet on the same horse. If two people bet on same horse they each get to give out the number won, you don't split the winnings to give out.
    Game Type Card      
    Sender College Tavern

    NameIn Between the Sheets
    Instructions First choose a dealer, that person goes first. The dealer lays down two cards side by side but leaving an empty space in between them (for another card). The person who's turn it is guesses if the next card is going to be in between the two or not. If they say yes, the dealer places the card in between the two. If it ends up falling in between those two cards, that person tells someone of their choice to drink. If not, that person has to drink. Example: The dealer lays down two cards. The first is a King and the second is a three. Player 1 says "yes" and the dealer lays a card in between the three and the King. That card is a ten, Player 1 then tells a player of their choice to drink because ten falls in between a three and a King. The player who was chosen to drink is then the next to go. If the card isn't between the two cards then the player must drink. If a player says "no" then they drink if they are wrong, otherwise they make someone else drink. Decide how much a "drink" is before starting. Have fun!
    Game Type Card      
    Sender College Tavern

    NameIndian Forehead
    Instructions Spread cards around on a table. Everyone picks a card. Without looking at it, stick it on your forehead so that everyone else can see the card that you have but you can't see it. Then start around the circle betting sips of beer that you don't have the highest card. You should make a maximum bet, I recommend around a total of 20 sips. Anyway, go around the circle either raising the current bet or not. After everyone is done betting whoever has the highest card has to drink the given amount of sips.
    Game Type Card      
    Sender College Tavern

    NameInsanity
    Instructions Line up 13 cups or beers on a table, each representing a value of a card (Ace-King). Shuffle up a deck of cards and go around to each person taking turns drawing a card. Whatever card is drawn, the person has to take a drink out of the designated beer (however much or little they want). This continues to go on until the 4th card of each is drawn. Whoever draws the 4th card, has to finish whatever is left in that particular beer. This game gets pretty crazy towards the end!
    Game Type Card      
    Sender College Tavern

    NameJack Back, Queen Ahead
    Instructions You get as many people together as possible preferably at least six. Take a deck of cards and pull out the tens, jacks, queens, kings,aces and jokers. These are the cards you will use. Everyone sits in a circle each with a shot glass and whatever kind of alcohol is prefered (usually something stronger than beer). The first person pulls a card: - a ten and you pick a category such as flavors of ice cream and go around the circle until someone pauses or messes up that person takes a shot - a jack the person to your right must take a shot - a queen the person to your left takes a shot - a king you take a shot -an ace you pick someone to answer a truth question or to do a dare if they refuse they take 3 shots (don't tell them the truth or dare till they have decided to drink or not) - a joker everyone takes a shot Once you have used a card just put it back in the pile and move on to the next person until all of the alcohol is gone or no one can move anymore.
    Game Type Card      
    Sender College Tavern

    NameJacks and Fives
    Instructions You need at least two players for this game. Each player is dealt out four cards (2x2). The top two cards are never to be looked at ever. You may look at the bottom two cards one time at the very beginning of the game, remember the cards. The rest of the cards are placed in the center of the players. Jacks equal zero, and fives equal zero. Ace is one, queens and kings are ten. The numbered cards are worth face value. The point is to get the lowest sum of all four of your cards. Each person takes turns picking the top card from the pile. You may trade it with one of your cards, any one. If not then start a new pile with the unwanted cards,face up. The next player can take that card from the top of that pile or a card from the original pile. You may never look at your top row cards, so the only way to really find out what they are, you gotta take a chance and trade for a card. when you feel taht you have a low sum, then knock on the table. Everyone then flips over all their cards and adds them up. The one with the lowest number wins, and everyone else must drink for as many seconds as their cards adds up to. The counter may count as slow or as fast as he wants.
    Game Type Card      
    Sender College Tavern

    NameJail
    Instructions This game should be played with atleast 4 players. Take a regular deck of cards and deal them one at a time to each of the players. Then based on the vlaue of the card do the following: 2, 3, 4: player who gets the cards drinks the number on the card Jack, Queen, King, Ace: player that recieved the card gives out 1-4 drinks where a Jack=1, Queen=2, King=3, and Ace=4. 6, 7, 8: neutral, nothing happens (variation: You can play that these cards count as drinks as well, also you can use these cards to make rules) 5: This is the important card. If a player recieves a 5 then he/she is in JAIL. When in jail, the player drinks whenever anyone else in the game drinks. For example, if a player gets a 5 and the next player gets a 2, the player with the 2 drinks and the person in jail drinks. If a player recieves two 5's without getting a "get out of jail" card, that player drinks DOUBLE! 10: This is the "get out of jail" card. If you have a 5, the only way to get out of jail is being dealt a 10. 9: Nines are the bathroom break card. No one can use the restroom until someone with a nine decides to play this card. Players can trade cards. For example, if a player is not in jail and has a 10, he/she can trade it for a 9 if needed. Same if a player is in jail and needs a 10 but only has a 9, they can trade for it.
    Game Type Card      
    Sender College Tavern

    NameKiller & Detective
    Instructions This game is a lot like cops & robbers, but just a bit different. Everyone sits around a table, and cards are dealt out -- one is an ace, one is a king. The ace is the killer, the king is the detective. Whoever is the killer must remain secret -- he kills by winking at people. The detective starts guessing who the killer is after the first kill/wink. The game goes until everyone's dead or the killer is caught. If you're killed, you have to drink. If you're the detective, you drink for each person that got killed once the round's over. And if you're the killer, you have to drink as punishment if you're caught. Number of drinks can be determined before the game. Garuanteed to get the detective quickly blitzed, and everyone catches up eventually.
    Game Type Card      
    Sender College Tavern

    NameKings
    Instructions A deck of cards is used. A pitcher (or big cup) needs to be in the center of the table. The cards are placed around the pitcher in a circle. Play goes around the circle with each person drawing a card. The cards read as follows: - Ace - Social (everyone drinks) - 2-5 - Take that many sips (you drink) - 6-9 - Give that many sips (you tell who to drink) - 10 - To the left or to the right one sip (you pick which) - Jack - Categories - the person who picks the card thinks of a topic, for example, cars. Then that person says a brand name like Ferrari. Everybody follows suit and the person who messes up drinks. - Queen - Question - ask anyone a question, and they must drink as well - King - Kings are little more different, the 1st king pours their beer or drink in the pitcher, then 2nd follows the first, the 3rd pours some in and then makes a time limit so when the 4th king is picked that person has to drink whatever is in the pitcher in the allotted time. Prior to the game everyone should agree on how much a "sip" is. Variations: This is a variation on the queen. Instead of having the queen being a question it can be the last person to touch their nose has to drink.
    Game Type Card      
    Sender College Tavern

    NameKiss the Bride
    Instructions Lots of people can play this game. This game will allow you to get drunk as hell and laid! You take a deck of cards and the first person takes the top card. If it's a face card you kiss the opposite sex person closest to you. If it's a number card you take a drink.
    Game Type Card      
    Sender College Tavern

    NameLinks
    Instructions Perferably, 4 or more players. Deal out all the cards evenly to all players. NO player can look at there cards or shuffle them in anyway. One person starts (the Dealer) by placing the top card of his/her deck in the center of the group face up. The person to the left does the same. If there is a link (same suite or same face value) those people drink. If the next person has a link with the other 2 they all drink the face value of their card etc. By the end everyone has probably linked. I've played with 8 people before and everyone was linked somehow and of course drunk off their ass!
    Game Type Card      
    Sender College Tavern

    NameLiquid Hell
    Instructions Place cards in five rows. Two in the first, three in the second, four in the third, three in the fourth, and two in the fifth. Deal out the remaining cards evenly between the players. Flip over a card in the first row. The players with that card place it on top and give away as many drinks as there are cards in that row. (Two drinks for the first row and so on). After you go through all of the rows, the person with the most cards left in their hands go through liquid hell. If there is a tie then both must suffer the consequences. Shuffle all of the cards and place ten face down on the table. The person going through liquid hell tries to flip over all ten cards without getting a face card or an ace. If they flip over a: - Jack - two drinks, add two cards - Queen - three drinks, add three cards - King - four drinks, add four cards - Ace - five drinks, add five cards Keep going until all cards are gone either from the deck or successfully flipped over.
    Game Type Card      
    Sender College Tavern

    NameLuck of the Draw
    Instructions Get as many people who want to play together. You will also need 4 liquors (I played with Rum, Whiskey, Vodka, and Tequila), the 9s through Aces from a deck of cards, and some shot glasses. Shuffle the cards together and cut the deck. Play begins with the first player trying to guess the color of the next card to be drawn. If they get it right they don't drink. If they get it wrong they drink. Each card represents a drink type: - 9 is beer - 10, J, Q, K are one of the liquors You drink a shot of the drink which the card represents when you guess wrong. So if you drew a Jack and guessed wrong you would drink a shot of whatever liquor was represented by a Jack. During the game if you draw an ace, no matter whether you predict the correct color or not, you have to take a shot of every drink. It will get you hammered.
    Game Type Card      
    Sender College Tavern

    NameMagic the Drunk
    Instructions Being bored one night when I was still playing Magic the Gathering, my buddy and I decided to swap out life counter with our beer. It's pretty actually simple. Play the game normally, only when you are damaged, you take a drink. Cards that do a lot of damage cause a lot of drinking, so the game can easily be ended in a few hands if your decks are built right. You “die” and the game is over when your drink is empty. Cards that give you back life, causes your opponent to drink instead.
    Game Type Card      
    Sender College Tavern

    NameMarkey
    Instructions The game is pretty simple, one person is the dealer for everyone. Going around the table, everyone takes turns guessing numerical values of cards, from 2 all the way up to aces, which equal 14. If a person guesses wrong, they drink the difference between the card and thier guess, in seconds(a guess of 5, with a 10 coming up = 5 seconds). If a person guesses correct, they get to give out double the amount(a guess of 10 would = 20 seconds given away). The games ends when the deck is gone. Different rules can be made up for someone who guesses correctly (ex. triple the amount).
    Game Type Card      
    Sender College Tavern

    NameMemory
    Instructions Grab a deck of cards. To choose to see who goes first play high card. The person with the highest card of the group gets to either go first or he/she chooses who goes first. Now everyone has played Memory when they were a child, well the setup is the same. Lay the deck spread out and faced down. Now the group of people sits down in a circle around the cards, and the person selected to go first simply plays memory. If that person is successful he/she gets to select a person to drink a shot or a gulp of beer. If they get a matching pair of the same color (i.e. a 5 of spades and a 5 of clubs), then they get to have 2 people drink or 1 person drink twice. If the person is unsuccessful, then they have to drink a shot or a gulp of beer, and the person to their left goes. So you see there will be a lot of drinking, especially in the later rounds of the game. If you're caught trying to cheat you have to drink three shots or down 2 beers, before the game resumes, and it's your turn. We all hate cheaters, but in this game we all secretly hope to catch someone. I suggest to get more than 2 people to play, so there is more alcohol consumption, however a minimum of 2 people is required. Also, shots are prefered to beers because of the high alcohol content. Cheers!
    Game Type Card      
    Sender College Tavern

    NameMidget
    Instructions When you are in between games. Deal out 1 card to everybody at the table. Everybody then flips their card over and the person with the smallest card starts drinking while the rest of the group points at them and repeats, "Midget, midget, midget!", until they finish the rest of his or her drink or the group stops shouting midget.
    Game Type Card      
    Sender College Tavern

    NameMolson Poker
    Instructions All the players sit around a table with either a beer, or cooler. In the center of the table a shot glass is placed. Around the shot glass you place (face up) one 2, one 6, one 8, two 9's, two queens, and two 10's. the remainder of the deck is distributed amongst the players. Each player takes turns (clockwise) drawing one card from their deck. If the card is not already on the table (example, an ace) they discard the card and say pass. The next person then draws their card, if the card is a 6, they drink one shot bcause there is one six already on the table, if they draw a 9 they take 2 shots because there is 2 9's on the table. THE RULESWhile it is your turn you cannot SWEAR, you cannot say "NO" and you cannot say another person's name. While pouring, or drinking the shot you must NOT spill anything, you must NOT double pour (meaning you pour the shot with one even flow) and the bottle may NOT touch the shot glass while you are pouring your shot. For EACH fault you must take ONE extra shot. After you are done your shots, you must say PASS. The other players should razz the person who's turn it is and try to make them fault so they take more shots. At first the game is pretty tame, but the more you drink, the more faults you make, and the drunker you get.
    Game Type Card      
    Sender College Tavern

    NameMushroom
    Instructions The rules are the same as Circle of Death, except instead of placing the cards in a discard pile they have to be placed on top a cup with two corners of the card hanging over the edge. Whoever knocks over the pile has to finish their beer. If only a few cards fall off then drink that many sips. Guaranteed to get one sloppy.
    Game Type Card      
    Sender College Tavern

    NameNinety-Nine
    Instructions This is an Uno like card game that goes to 99. Point values are as follows: - Kings = sets total at 99 - 10's = -10 - 9's = 0 - 4's = reverse - Jokers = 0 - Aces = 1 or 11 - Face cards = 10 - All other cards = face value Up to 6 players can play at one time, you can include more, but you may run out of cards and the buzz factor becomes much lower. The cards are dealt clockwise, and the dealer places one card up, this starts the count to up to 99. Example: a Queen is placed face up - the count is 10, the next player adds a 5, the count is 15, the next player add a King, the count is 99, next a 10 is played, the count is 89 etc. Here are the rules: - If the ace is placed upright by the dealer, the next player may pick the value of 1 or 11 - A king may be played at anytime, automatically bringing the total to 99 - Players may play whatever value card they choose, including a king, as long as the total does not exceed or stays at 99 - When a player no longer has cards that enable them to stay at or under 99 the game is over and that player loses - A new game is then dealt Drinking Factors: - Anytime a player lays the same card as the previous player, the previous player must drink. If the next player in turn places a like card, the previous player must drink one, and the player before must drink two. The same hapens if the same card is played again, in succession. - Anytime a 4 (reverse) is played, the player reversed on must drink - When a joker is laid it counts as zero, but everone must take one drink - When the count becomes 99 or very close and the player cannot stay under or at 99, the game is over and the player must finish their drink The less people playing the more intense buzz factor. It may seem a bit confusing, but once you get the hang of it the game is really fun.
    Game Type Card      
    Sender College Tavern

    NamePeasant Revolt
    Instructions For this game you will need a deck of cards (including the jokers) and at least six people. Cards are distributed to each person. The royal court consists of the King, Queen, Jack, and Joker. Everyone else is a peasant. The ace is described below. If two people receive the same royalty card, the higher suit receives the honor. Suit Order: Spades, Hearts, Diamonds, Clubs The roles are as follows: - King: Picks out the cards. Can tell anyone to drink, including himself. Can raise the taxes, meaning peasants go dry. - Queen: Advises the King what to do. If the king doesn't like it, he can tell her to drink. - Jack: Drinks every time the King drinks. If a Jack is drawn, he can tell someone to drink. - Joker: Acts as a peasant. When a joker is drawn, however, he must finish his beer. - Peasants: drink every time the king tells them to. - Ace Man: Acts as a peasant, unless an ace is drawn - the rules for which are outlined below. The king starts by picking a card. What happens depends on what card is drawn. The rules for the cards are outlined below: - 2-10: The king decides whether the peasants will drink for that many seconds, or will go dry for that many rounds - this is called raising the taxes. He can also pick any person and have them drink for that many seconds. If he wants, he can choose to rest on the card and do nothing. - Jack: The jack decides who drinks. He then draws a card and the person drinks for that many seconds. - Queen: The queen draws a card and drinks for that many seconds. If another royalty card is drawn, then that person drinks with the queen for the number of seconds on the following card. - King: He drinks for the number of seconds on the following card. If he draws a royalty card, that person drinks with him for that many seconds. The Jack person also has to drink. - Joker: Joker tells joke and finishes his beer. - Ace: If an ace is drawn, it is a peasant revolt. The Ace person and the King draw cards until one of them gets either an ace or a king. If the king picks an ace, or the ace person picks a king, then the king becomes a peasant, and the ace person becomes the king. If the king draws a king, or the ace person draws an ace, then the roles stay the same and the king finishes his beer in celebration. If the roles change, than the ace person becomes king. When the next ace is drawn, the former king and the new king draw cards until either an ace or king is drawn. The rules are the same as before, except for that if the new king loses, then the queen becomes king, and both of the former kings become peasants. This works the same up to the jack. The game is over when the jack has become king and loses a peasant revolt. Once the ace is drawn, the king and the ace man should immediately begin drawing cards. If one of them turns over multiple cards, all of them are nulled. Special cards: - Doubles: Everyone drinks for the number of seconds as the doubles. - Double royalty: That person drinks for twice the number of seconds on the following card. If he draws another royalty, that person drinks with him. If he draws his own card a third time, he finishes his beer. - Queen of Hearts: Queen finishes beer - King of Spades: King finishes beer or queen becomes king, his choice. If queen becomes king, then ace man is nulled. - 2 of Clubs: Peasants all finish beer, Ace man becomes king After cards are drawn, they are thrown in a discard pile. When the discard pile becomes larger than the original, or after a peasant war, the discard pile is shuffled into the original.
    Game Type Card      
    Sender College Tavern

    NamePitcher Game #1
    Instructions This game is pretty easy to play and involves lots of drinking. To begin place all cards face down around a pitcher. Then, in turn, each player draws a card and follows the rules below: - 2 is you - The person who drew it drinks - 3 is a rule - Make a rule, anyone who breaks it drinks - 4 is the floor - Last one to touch the floor drinks - 5 is alive - Social, everyone drinks - 6 is a category - Whoever screws up or repeats something has to drink - 7 is heaven - Last person to raise their hand drinks - 8 is straight - Person straight across from you drinks - 9 is busta rhyme - Whoever can't think of one drinks - 10 - Waterfall - Jack - The person to your left drinks - Queen - The person to your right drinks - King - Pour as much beer as you want into the pitcher - Ace - Whoever draws the 4th ace must drink the entire pitcher
    Game Type Card      
    Sender College Tavern

    NamePolish Poker
    Instructions A deck of cards is placed in the center of the table. Each player draws one card and without looking at it places it face out on their forehead (so everyone but them sees it). Each player in turn folds or stays. The player who stays with the lowest card takes as many drinks as the number on the winners card. For example: If player one has a 4 and everyone else folds but player 5, and he has a 9, player 1 takes 9 drinks. There are no drink substitutions. If you start with whiskey you finish with whiskey. Face cards are 10 points. Aces are 15. If your dumb enough to stay when someone has an ace then you deserve it. If you peek at your card and get caught, well that's 20 drinks, sorry. Last man standing wins.
    Game Type Card      
    Sender College Tavern

    NamePotluck
    Instructions Everyone sits in a circle and takes a beer. Pour half the beer into a plastic cup and keep the rest in the can/bottle. Place a large pitcher in the middle of the circle. Deal one card to every player. Go around the circle flipping each card. If your card is black, you take a sip of your can. If your card is red, pour the cup of beer into the pitcher. Special cards: - Jack - chug your entire can - Queen - skip turn - King - pick another player to chug his/her can - Ace - drink the pitcher, no matter how full or empty it is
    Game Type Card      
    Sender College Tavern

    NamePuker
    Instructions Same as the card game Euchre. Here are the rules: - Turn a bower, other team drinks - Get euchred, you drink - Go alone and make it, other team drinks - Go alone and don't make it, you drink I think you get the idea. We play with whiskey and a shot glass but that is up to you.
    Game Type Card      
    Sender College Tavern

    NamePussed Out
    Instructions This game is just like poker. It might not be original but me and some guys made it up when we were really smashed. Same rules as poker. Twos are wild and it's a 4 card draw, which means you can exchange up to 4 cards but here's the catch. For every card you exchange you take that many drinks and instead of betting money you bet a certain number of drinks. You must go around the table at least one full rotation before you can call. If you decide to fold in this game you have earned the name pussy and you must finish your drink before the next hand is dealt. The object of the game is to bluff your way out of a bad hand. It's kind of a confusing game but it's fun.
    Game Type Card      
    Sender College Tavern

    NamePyramid
    Instructions Make a pyramid shape with the cards with 5 cards at the bottom and 1 card at the top. The player must turn over a card in every row and get to the top card without turning over a face card or an ace. The scores for each card are as follows: - 2-9 - Nothing - 10 - 1 sip, but you may carry on - Jack - 2 sips - Queen - 3 sips - King - 4 sips - Ace - 5 sips If the player turns over a Jack, Queen, King, or Ace they must start all over again and all used cards must be replaced! The deck gets reshuffled continuously. Warning, it can get very depressing when you get to the top only to find an Ace! Special Rule: The player must be warned that they are not allowed to quit no matter how long it takes. I have personally seen this game take over an hour to get out!
    Game Type Card      
    Sender College Tavern

    NameQueens
    Instructions You need a deck of cards but not a full deck. Take out everything except 7 through King. Place all cards face down on a table in random order. Sit in a circle and follow these directions. One person grabs one card at a time. Go in a clockwise order. If they pull: - 7 - they drink - 8 - everybody drinks - 9 - person to the left drinks - 10 - person to the right drinks - Jack - person right across from you drinks - Queen - whoever selects a queen chooses a category and the first person to mess up drinks Example: Category=American cars. Go around the circle naming American cars. Whoever can't think of one must drink. - King - Get a tall glass or cup. If one selects a king, you must pour beer or whatever everyone is drinking into the cup (as much or as little as you want to put in). The person who pulls the last king from the stack has to drink the entire cup. Remember you might be the one to have to drink the cup so wage moderately.
    Game Type Card      
    Sender College Tavern

    NameRed and Black
    Instructions The cards are placed in a pile and players guess if the card will be black or red. If they are correct, they give out that number of sips. If they are wrong, they take that number of sips. Can't get any simpler than that, can it?
    Game Type Card      
    Sender College Tavern

    NameRide The Bus
    Instructions Start out with a pyramid of cards and as many people as you can get to play! Place 1 card in the first row, 2 in the 2nd, up to 4 or 5 rows depending on if you're playing 2 decks or not. Deal out the rest of the cards to everyone. Everyone says together "Everybody plays, everybody wins, when you ride the bus!". Then whoever is the dealer flips over the card in the first row. Anyone who has that same card plays it down (places it somewhere in a pile, it doesn't really matter where) and gives 1 drink to a person of their choice. If you have two of the same card, then you would get to give out 2 drinks. Repeat the "Everybody plays..." for each card you flip over. Same steps for the first card in the 2nd row; But this time give out 2 drinks because you are in row 2! (You can give one drink to 2 people, or 2 drinks to one person); then the same for the 2nd card in the 2nd row. Continue down the pyramid, each row creates more drinks. (3rd row, means 3 drinks off of each card!) Remember, if you have 2+ of the card flipped then you get to give out a lot of drinks! For example, in the 3rd row and the card flipped over is a 7. I have 3 7's in my hand, then I get to give out 9 drinks total to whomever I choose. I could give 5 to Joe and 4 to Sally, or I could give all 9 to Jennifer just because! At the end whoever has the most cards left in their hand "Rides the bus". If there is a tie, then the ones who tied get to ride the bus together.Riding the Bus: Deal out 10 cards face down in a line. Flip one over, if it's a 2-10 they lucked out, just flip the next card. If it's a jack: take 1 drink and add 1 more card to the pile, queen: 2 drinks add 2 cards, king: 3 drinks add 3 cards, ace: 4 drinks add 4 cards. They keep going till the pile is gone!
    Game Type Card      
    Sender College Tavern

    NameScrew Your Buddy
    Instructions Played by three or more people. The object of this game is to not have the highest card, an ace. Dealer gives one card to each player. The player to the left of the dealer decides whether to keep their card or switch with the player to the left of them. That player then decides if they want to switch, etc. The dealer has the choice of keeping his card, or taking a new card from the top of the deck. Whoever has the highest card drinks for a predetermined amount of time. Game moves fast.
    Game Type Card      
    Sender College Tavern

    NameSeven and a Half
    Instructions First take out the 8's, 9's, and 10's from the deck. Shuffle the rest of the deck and decide who will be the dealer. He deals one card to one player face down and one to himself face down. The player looks at his card and determines if he will get closer to seven and a half than the dealer. Each card is worth face value and jacks, queens, and kings are worth a half. Aces are worth 1. You bet between one and five drinks after the first card, then like blackjack you take a hit or stay stay under seven and half. If you go over seven and half you must show your cards and drink your bet. Beat the dealer and he drinks the bet. The dealer plays each player one at a time until the deck is gone. When finished he passes the deck to the person to his left. This can get fun because later on everyone will bet five.
    Game Type Card      
    Sender College Tavern

    NameSeven-Elevens
    Instructions Play this with 3 or more players. Basically, the object of the game is to make combinations that equal 7 or 11. The 3 of Clubs starts the game. So the next play could be a 4 (for 7 drinks) or a 8 (for 11 drinks). You combo off the last card played. Drinks are distributed to the person that follows you. Kings and Queens can be played at anytime for an automatic 11 drinks. Kings and Queens cannot be played on each other (you cannot play a king on a queen). Jacks can be played at anytime (even on kings and queens) to clear the current card.* After the card is cleared, the person that played the Jack gets to start by playing another card. If the same card is played (example: a 4 on a 4) the order of play is reversed. K - 11 automatic drinks Q - 11 automatic drinks J - clears current card (social drink) A - is low 2 - 10 = card value If the player cannot play a card that adds up to 7 or 11, then they must drink. *If a king (or queen) is played and the next player does not have a queen (or king) or jack to clear, then the pile clears to the person that played the king(or queen) and they get to start play again.
    Game Type Card      
    Sender College Tavern

    NameShit Faced
    Instructions This game will get you smashed as long as you play it at least a few times. More than likely one or two people will get screwed. You need at least four people for this game to be fun. Place four beers in a row. Participants sit in a circle around them. The four beers represent each of the four face cards in a deck (Ace, King, Queen, Jack). Deal the first person a card face up, if they get a face card they have to drink a quarter of the beer that represents that card, then deal to them again. If the person gets a card other than a face card, then deal to the next person. Continue this process until all 16 face cards are gone, along with the beer. In my experiences with this game, a couple people tend to get many face cards, and quite often in a row.
    Game Type Card      
    Sender College Tavern

    NameShitfaced Driver
    Instructions Play with as many players as you want. Designate a driver, this person will get the most wasted. Each person draws a card from the deck. This is your number but if you pull an ace or face card, draw again. The driver then draws 20 cards from the deck. If your number is pulled, then you are in the car. When face cards are pulled, Ace gets 4 drinks, King gets 3, Queen gets 2, and Jack gets 1. Also when these cards are pulled you take out the same number of cards off the main deck as drinks. For instance if you pull a K the driver and anyone else in the car takes 3 drinks plus pull out 3 more cards from the main deck. But remember if your card is pulled while you're in the car, then you're out of the car until your number is pulled again. Usually you'll go through the whole deck and the driver ends up being hammered. Then you switch drivers.
    Game Type Card      
    Sender College Tavern

    NameShowdown
    Instructions You need at least 10 players to play. Everybody gets a card dealt face up. Whoever has a match with someone else has a showdown. You deal each person with a match a card face down. Whoever has the lowest card gets to drink a whole beer. If they match again then they have a double showdown. Whoever gets the lowest card drinks two beers. The game continues until everybody passes out or throws up. There is no winner, it's just a fun game to get fucked up playing.
    Game Type Card      
    Sender College Tavern

    NameSkins
    Instructions Shuffle a deck of cards, and go around a circle of 2-10 people. More people if you want. The first person says high or low, where low is a 2-8 and high is a 9-ace. Someone pulls a card from the deck, and if they're wrong they have to take a drink. If the person is right, then it goes to the next person as two "skins", and he/she guesses high or low. If they're wrong then they take two drinks. If their right, then it goes to the third person with 3 skins...etc... Once someone is wrong and takes their shots, then it starts over with one skin. It's kind of like the golf game "skins".
    Game Type Card      
    Sender College Tavern

    NameSocialize
    Instructions This game is best played with 4 or more people. First, shuffle the deck, then toss the cards on the table and just push them around so they're all over the table (facedown). Now, choose someone to go first (rotation always goes to left of the first person). The person randomly draws a card from the table. Flip it over so everyone can see. The cards have the following rules to them: - Ace: you can make anyone drink once - 2: you can make one person drink twice or you can split it up however you want it - 3: make a person drink 3 times or split it up - 4: make a person drink 4 times or split it up - 5: make a person drink 5 times or split it up - 6: Person to the left of you drinks one - 7: person to the right of you drinks one - 8: you drink one - 9: social, everyone drinks one - 10: you have to get your thumb on the table. Last one to get their thumb on the table has to drink - Jack: questions, you have to ask someone a question, they can't respond in any way, and they can't laugh, they have to just turn around and ask someone else a question. So basically you want to ask someone a dirty question to make them laugh =) - Queen: catagories, you can choose any catagory you like. For example, say you chose brands of cigarettes. You could start off by saying a brand of cigarettes (like Marlboro or Newport). And it goes around and the first person who can't think of one has to drink. You can choose any catagory, cigarettes, cartoon characters, Songs by a certain band, etc... - King: is a Presidential Social (waterfall), everyone starts to drink. But you can't put down your beer until the Person who flipped over the card puts his down. But when he puts his down, the person to the left of him becomes the new president. Everyone (except the old presidents) have to keep drinking until he stops. This goes around circle of people until there can be no more presidents. And let me tell you, it sucks to be the last person! After you draw a card, just stick it in the discard pile. When all cards are flipped over. Shuffle them and do it again!!!!
    Game Type Card      
    Sender College Tavern

    NameSpeed Bump #1
    Instructions This is a one person game. Someone deals eight cards face down layed out in a row and places the shot glass in the middle; so there is four cards on each side of the shot. Fill the shot, this is the speed bump. Now, the player starts flipping up the cards starting on either end of the row. If the card is from 2 to 10 then the player keeps going. If the card is a Jack the player must drink 1 and the dealer places 1 card face down in that spot. If the card drawn is a Queen then it is 2 drinks and 2 cards. 3 for Kings and 4 four Aces. Note that the row can grow to more than eight cards. Now, anytime the player goes over the speed bump then they must drink it. That includes going backwards. Example: If the player draws a queen on the card past the speed bump then he/she drinks 2, gets two more cards, drinks the shot, and now must go over the speed bump again!! Player wins when he gets to the end of the row.
    Game Type Card      
    Sender College Tavern

    NameSpeed Bump #2
    Instructions This is a little different from the version of speed bump previously posted. For this game, you need cards, a shot glass and something to take shots of, and a beer or mixed drink. In this version, you fill a shot glass and deal 3 cards face down on either side of the glass so that there are 6 cards total face down. To start the game, deal a new card face up. Now, you must determine if the first face down card in higher or lower in numerical value than the card dealt (aces are high). If you are correct, you proceed to the next card. You continue doing this until you get to the shot glass - the "speed bump" - so you take a shot and continue. If at any time you are incorrect in guessing if the next face down card will be higher or lower, you have to drink from your mixed drink/beer and go all the way back to the beginning. Depending on your luck and skill, this game can REALLY mess you up and it's fun :)
    Game Type Card      
    Sender College Tavern

    NameSplit
    Instructions Basically, all you need is one deck of cards. You all take turns to split the deck and take the next card. Whoever has the lowest card (aces are high) must finish their drink. If there is a draw then the equal participants draw again and the loser must take two shots! The game is played ideally with vodka or whiskey. Variations: If you pick the same value card as the person before you then you must drink immediately and the person before you gets an automatic ticket to the next round (ie. he sits out and enjoys the fun!!) You also have to drink again if your card remains the lowest in the group. Also, prior to the game, you can select a "Death Card" (say the five of spades) and if anyone picks this then they must take three shots. Happy drinking!!
    Game Type Card      
    Sender College Tavern

    NameSpoons
    Instructions The Buzz Factor in this game is pretty variable as to how you want to make people drink. I'll get to that later. The main enjoyment in this game is that it can end up causing extremely high amounts of pain to certain players while the rest of the group gets to giggle inanely at them. First, pull certain numbers from the deck, depending on how many people are playing. If there are 5 people, pull the Aces, Kings, Queens, Jacks, and 10s. If 6, then pull those plus the 9s. If 4, then leave behind the 10s. Easy enough. Then, get enough spoons for everyone but one player...like 5 players, 4 spoons. Lay them out in the middle of the circle of players. Deal out all of the cards. Everyone picks up their cards, and then the dealer starts calling "Pass!". When s/he says pass, each player must take one card from their hand and pass it to the left. The dealer may also choose to swtich direction by saying something akin to "Pass right!". It works best if the dealer calls this every 3-4 seconds, so no one really has a chance to relax with their cards. This continues until someone gets four-of-a-kind, and then that player grabs a spoon and puts down their cards. All the other players then have to grab for a spoon, the loser being the one left out. Now, here's the variations on rules: Number of drinks: This pretty much is up to the players. You can play it that the loser has to drink the value of the cards that the four-of-a-kind holder had...like four jacks = 11 drinks. Another is drink the amount of players, or for as many seconds as there are players. As I said, it's really up to you. Fight over last spoon: This depends on how painful you want the game to get. Some people play that, if two people have the last spoon, whoever has the big end wins. It's entirely more entertaining, however, if you just let the two of them wrestle for it until one of them can get it away from the other player. I've personally been dragged across a dining room table and more or less flipped to the floor while holding onto the spoon by a much larger player. Hurt like hell, but it was entertaining. Points: You can play for points, i.e., when you lose, you get a point, and it keeps going until someone hits the point limit. Then, force them to drink some arbitrary amount.
    Game Type Card      
    Sender College Tavern

    NameStorytime
    Instructions You start off by taking all of the 9's to aces out of the deck and putting the other cards aside. Deal out all the cards, works best with four or more players. Then it is as simple as flipping over your card. Dealer goes first and flips over the top card of his little pile. The cards mean the following: - 9 - Story - That person starts a story by saying one word. The next person say the previous word plus adds one of his own. The third person say the previous two words plus adds his own. The story has to make sense and a player can't take to long to think of a word. If he forgets to say a word or messes up then he/she drinks. - 10 - Topic - The person who flipped over the card starts by saying a word. The next person in turn has to say a word that is related to the first word....and so on. The first person to say a word that doesn't relate or can't think of a word...drinks. - Jack - Social - Everyone drinks....everyone must say cheers and clink glasses before they drink or they drink twice. - Queen - Girls drink - same rules apply as for the Jack. - King - Guys drink - same rules apply as for the Jack and Queen. - Ace - This one is the most fun. As soon as someone flips over the ace he has the "Power". He has two choices...he/she can either make up a rule like..."Whoever swears, drinks" or "any person to point, drinks." Or they can do an action like touching their nose. Everytime the person who has the "Power" touches his nose, everyone has to do it...the last person to touch his nose drinks. This game is a lot of fun....You can get pretty wasted. Have fun.
    Game Type Card      
    Sender College Tavern

    NameSuicidal 666
    Instructions You will need a deck of cards, two or three shot glasses depending on the amount of people playing, a medium sized glass, and a lot of beer. All players sit in a circle around a table with the medium sized glass filled with beer and placed in the center. The dealer starts the game by flipping over a card for the first player and the player drinks according to the rules below. After he has taken his drinks, the dealer flips a card over for the next player and so on. Special Rules - If the dealer flips over these cards for you do the following: - Evens - you give someone else that many drinks - Odds - you take that many drinks - 10 - take five drinks, each other player gets one turn to bounce a quarter into a shot glass. If they miss you don't drink, if they make it you drink five more for each person that makes it. - 7 - you get to make up a rule and a consequence for breaking it. ex-No pointing. - Jack - Category. You pick a category, NFL teams for example, and the players take turns naming NFL teams. If someone messes up or stalls they drink the glass in the middle of the table and refill it. - Queen - You ask someone a question. They have to ask someone else a question without answering the one they were asked and so on. If someone answers a question or stalls they have to drink the glass in the middle of the table and refill it. - King - Variation of speed quarters. Start the shot glasses opposite of each other on the table. If a lot of people are playing you use three glasses. Each person shoots the quarter until they make it and then pass the glass to the next person. When all the shot glasses catch up to one person they drink the glass in the middle of the table and refill it. - Ace - Each person takes as many chances as they need to shoot a quarter into a shot glass. The person who takes the most turns drinks the glass in the middle of the table and refills it. - 6 - The first three 6's you give six drinks to someone. The person who gets the last six has to either chug or shotgun a full beer. Have fun, but proceed with caution. It's a killer game!
    Game Type Card      
    Sender College Tavern

    NameSuicide Kings
    Instructions Have a bottle of tequila, limes, and salt in the center of the table with a shot glass. Open up beers that chase tequila well. Each person draws a card in turn: - Ace: All drink - 2-5: You drink once - 6-9: Person to left drinks once - 10: You drink twice - Jack: Pick someone to drink twice - Queen: Shiver Shot Taken! The person on your left picks a person to give you a shiver shot: lick their neck, salt it. Give them the lime to hold in their mouth. Lick the salt, shoot the tequila, suck the lime. - King: Shiver Shot Given! Choose who you give a shiver shot to! - King of Hearts: The Suicide King requires an all play. The person drawing the card chooses the game all others must play. For instance, each person could be required to use the word vacuum in a phrase involving sex. Or each person could be required to take a shiver shot. Objectors to the King of Hearts' game remove two articles of clothing and/or perform a forfeit.
    Game Type Card      
    Sender College Tavern

    NameSuits
    Instructions Sit in a circle. Dealer calls a suit then deals the cards, one at a time, face up until that suit appears. The person who got the suit that was called has to drink the number of seconds on the card while the person to the right counts. Here is the tricky part. Before the person drinking sets down their drink they have to call another suit. If they don't, they have to drink four more seconds. If they finish drinking their drink before the person to their right gets done counting, the person to the right has to finish their drink. So pay attention!
    Game Type Card      
    Sender College Tavern

    NameSuits Roulette
    Instructions For this game you need a deck of cards and four glasses. Fill the glasses with two non-alcoholic drinks and two alcoholic drinks. For example water, juice, mixed drink, and beer. People sit in a circle and a person draws a card from the deck. They drink from the designated glass for the number of seconds on the card. Face cards count as 12 seconds and aces cause everyone else drink the respective drink for 5 secs. The cards mean the following: - Spades - Mixed Drink - Diamonds - Beer - Clubs - Water - Hearts - Juice The game goes till there is one person left standing. Simple and easy game to get people drunk quick!
    Game Type Card      
    Sender College Tavern

    NameSuper Solitare
    Instructions In this game, you set up a game of solitare. If you don't know how to play solitare your screwed. You start playing and if you reach a card that you can't place anywhere you take a drink. You and your friends can take turns and if anyone finishes a game they take 10 drinks.
    Game Type Card      
    Sender College Tavern

    NameTequila Blackjack
    Instructions Start with 3 packs of cards and 4-6 players including the dealer. Also have on hand 2-3 bottles of tequila, a whole bunch of lemons and a lot of salt. Normal casino rules exist for dealer - has to sit above 17 and hit on 16. Players drink a tequila slammer when: - They go bust - They get beaten by the dealer - They have the lowest hand total out of the remaining players - When dealer or any player gets a blackjack, all players must down a slammer Dealer drinks a slammer when: - They bust - When any player gets a blackjack - When all players beat delear's total It is recomended that the slicing of lemons occurs previous to the game - not half way through. Also due to the pace and deadliness of the game, it is recommended that the dealer takes their time shuffeling the shoe. This game is really devestating - have a blast. Also keep on hand back up bottles of tequila and a bucket!!
    Game Type Card      
    Sender College Tavern

    NameThumb Man
    Instructions This game is best played with 4 or more players. Take a regular deck of 52 cards and spread them around on the table randomly. One person draws first and the card they draw determines what they do: - Ace - Question Card. You look at a person and ask them a question. They don't even have to know that you drew an ace. You ask them a question and they must respond by asking a question to another person, NOT the one that asked them. This continues until someone messes up and that person must drink 5 drinks. - King - Finish what's left of your beer - Queen - Make a rule to the game (i.e. every time I drink, the person to my right must match that amount of drinks) - Jack - The Thumb-Man. This is the fun part of the game. Whoever draws the Thumb-Man Card, is the Thumb-Man. Whenever he feels like it, he sticks out his thumb (during other people's turns, when someone is not paying attention, etc). It must be visible to everyone but not necessarily over exaggerated. The last person to notice must take 5 drinks. - 10 - I never card. You must say something that you have never done. If someone has done it, they must drink. - 9 - I always card. Opposite of an I never card. - 8 - Person to your right drinks 3 drinks - 7 - Person to your left drinks 3 drinks - 6 - Play reverses from clockwise to counter-clockwise or viseversa - 5 - Distribute 5 drinks to the other players in any order and any amount. - 4 - Drink 2, distrubute 2 - 3 - Drink 3 drinks - 2 - Drink 2 drinks It might be handy to print this out, this game get you blitzed pretty fast... :)
    Game Type Card      
    Sender College Tavern

    NameTrap
    Instructions This game requires at least 4 people and a deck of cards. All players sit in a circle or around a table. Someone then deals out all of the cards. Once all of the cards are dealt out, the player who has the ace of spades lays it down. If the player to the left of this person does not have another ace to match this, that player drinks. That person is now trapped between the person on the left and right of them. These players try and lay down cards they think the person in the middle does not have. For each card the trapped player does not have, they drink. When they finally have a card, they lay this card down and if the person next to them does not have this card then they are now trapped and so on. Once a player goes out, all of the other players have to drink one drink for every card left in thier hand.
    Game Type Card      
    Sender College Tavern

    NameUno Consumo
    Instructions Simply play the card game Uno with these additional drinking stipulations: - If you pass - 1 drink - If you draw a card - 1 drink - If you are skipped - 1 drink - If you are reversed to - 1 drink - If you forget to say UNO - 1 per all opponents cards If you UNO give drinks for value of last card - Numbered Cards - drink face value - Wild - 11 drinks - Wild Draw 4 - 12 drinks - "Face" Cards - 10 drinks When someone else UNOs - Each number card - 1 drink - "Face" card - 2 drinks - Wild - 3 drinks - Wild Draw Four - 4 drinks All rules are cumulative! Example: If a draw two was played on you, you would drink three times (1 for being skipped and 2 for the draw).
    Game Type Card      
    Sender College Tavern

    NameUp and Down the River
    Instructions Deal 4 cards to everyone face up. The dealer takes one card from the remaining cards and says "take one". Anyone who has that card drinks once. If you have two of that card you drink double, three...triple, etc. The dealer flips the next card and says "take two" same as before only its 2 drinks for each card you have that matches. After that it goes take 3 then take 4. It then is give four, give three, give two, and give one. Then start the sequence over until you run out of cards.
    Game Type Card      
    Sender College Tavern

    NameWar #1
    Instructions This game is played with two people. Play the original card game War, if you get a higher card then the other person, you win and they drink. If a tie occurs, three cards are laid down and a fourth is distributed. Turn over the fourth and whoever get the higher wins. The loser drinks an amount to be determined by the winner. NOT to exceed 3 shots, as this game goes very quick. Play with more then two decks to make this interesting.
    Game Type Card      
    Sender College Tavern

    NameWar #2
    Instructions This is a variation of the classic card game, War. But with a slight twist. Play as you normally would. The winner gets to decide if he/she takes a drink (determined before game), or if he/she gives a drink to the opponent. When there is a tie, instead of settling it with a card war, you settle it with a drinking war. Both players must chug a whole beer (or whatever you're drinking). The last one to finish is the loser and must also take an additional drink. Keep playing until one player has all the cards.
    Game Type Card      
    Sender College Tavern

    NameWaterfall #1
    Instructions First start out by seperating the cards. Just keep the 4 jacks, 4 queens, 4 kings, and 4 aces. Then set up the cards 4 X 4 (four rows, four columns). You take turns flipping over cards with the following results: - Jack is a topic. The person who flipped over the card pick a subject and you go around the circle naming things that fit the topic. The person who messes up on the topic has to take 5 drinks or 2 shots. - Queen is a rule. You make up a rule like "no pointing", "no names", or something like that. - Kings are a bathroom break, make someone chug a beer, or 2 shots. - Ace is a waterfall. A waterfall is where the person who flipped over the card drinks and no one can stop until the person who flipped over the card.
    Game Type Card      
    Sender College Tavern

    NameWild Ride
    Instructions Materials: - Plenty of cans Beer!!! (Preferably 30 packs of Old Milwaukee Light) - A whole deck of cards, jokers included (this equals 54 cards for you math geniuses) - A large table, circular is best, but any will do - Paper towels and/or napkins. Article I: The Setup Sec. 1 - Everyone playing sits around the table. If there exist both girls and guys at the table, then players must alternate seats in male/female fashion until one of the sexes has been exhausted, at which time the rest fill in and may sit in same sex order. Sec. 2 - One of the players, a player who is adequately skilled in counting (thus...a male player), proceeds to tally up the number of people attempting to play the game. He then takes one less number of full beers as players and places them in the middle of the table, in a manner so as at least one beer is within equal reach of every player. Sec. 3 - The same player who counted must then diligently shuffle the deck of cards. Once he has finished, any of the other players may cut if he/she so chooses. Once all cuts have been made, the shuffler spreads the cards evenly around and/or among the middle beers. *** note: make sure beer is readily handy (i.e. a close fridge, cooler, or on the ground nearby) *** Article II: The Assignment Sec. 1 - When the game is completely setup, each player takes a full can of beer in hand, unopened. The player who counted the cards counts to three and says go, at which point all players crack their full beers and proceed to consume the contents as fast as possible. The rest of the game does not begin until each player has finished his/her beer; it is to be noted who finishes first and who finishes last. *** note: a handicap may be placed on the amount of beer females must drink in order to more equally realize a method for establishing a winner and loser (for we all know a girl will never win this position without aid) *** Sec. 2 - The player who completes the task first is declared “the overseer,” and certain luxuries are awarded to this individual. 1) Each player must show respect to that person during conversation for as long as the game is in existence 2) The overseer has a bitch, which is the player who finished the beer the slowest. The bitch must wipe the table when wet, get beer when needed, and clear the cards as they are drawn. If these tasks are ignored, the overseer makes the bitch drink. 3) The overseer has the ultimate say in enforcement of all of the aforementioned and subsequent rules. Although he or she must be true to these rules, there exists some room for interpretation, for which the overseer has control. 4) Once play commences, the overseer goes first. Article III: The Wild Ride Sec. 1 - Play now begins with the overseer drawing a card, followed by the person to his immediate left. Turns resume clockwise in this fashion. Sec. 2 - Each card must be drawn and turned quickly, so as to avoid unfair glimpses. Sec. 3 - Cards have the following ramifications: - Black Suits 2 through 7: draw player passes that many drinks out to any of the players - Red Suits 2 through 7: draw player drinks that many himself/herself - Crazy 8’s: any time an eight is drawn, all players must drink, whereupon play alternates directions. Thus, the next to draw would be to the right…that is, until another 8 is turned - 9’s: when a nine is pulled, the player that is next to draw must drink 9 times, and that individual’s turn is skipped. - 10’s: draw player assigns a category and begins with an answer. Each player then gives an answer in order until some person cannot come up with a member of the category. That player drinks and game play resumes. - Jacks: the main rule that separates Ride from any other game. When a Jack is drawn, players must scramble to get ahold of one of the middle beers. The player who comes up empty handed must drink a whole beer before play resumes. (Cans are returned to the middle after they are grabbed) - Queens: upon the revealing of a queen, all players try to finish the contents of their beers before the others. The winner makes a rule. (The overseer is responsible for maintaining an adequate amount of beer in each persons hand during the game). Rules apply for the duration of the game. - Kings: draw player must, in one tip of their can, consume as much of his/her beer as he/she wishes. Once player stops drinking, he/she must give the remaining beer, if any, to one of the other players. This player must finish the contents before play resumes. - Aces: an ace drawn equals a waterfall. All players raise their beers in cheers, whereupon the draw player begins pounding his/her beer. The player that follows cannot stop drinking until the draw player halts. This pattern exists until the second to last player stops, at which time the “anchor” may stop (and puke if need be….ladies). (The overseer is responsible for monitoring cheating in drinking, and is obligated to assign extra drinks to cheaters) Sec. 4 - Play continues until all cards are drawn, or everyone passes out, whichever comes first. (Jacks may be resubmitted by the overseer if deemed necessary to keep the game from ending too soon) Article IV: Miscellaneous RulesSec. 1 - Leaving the table: any player that must, at any point during the duration of the game, leave the table for any reason (other than the bitch getting more beer) is obligated to leave behind a layer of clothing. This article of clothing will be in the possession of the overseer for the remainder of the game. Each time that player leaves, a new article must be given up. These rules include bathroom breaks. Sec. 2 - At all times during the game, each player must have a beer in their hands. A player is allowed to set the beer down, as long as the beer is back in that player’s hand when a card is drawn. Failure to follow this rule results in the overseer making that player drink. Although any of the other players may call out the breaking of the rule, it is the ultimate call of the overseer as too how much the player in fault must consume. Sec. 3 - In the event that two players have their hands on a middle beer after a Jack is drawn, they must struggle for it until one of the two (or three if a beer is taken away by rule) has come up with the can. If the struggle continues for some time, and/or if there becomes a discrepancy as to whom rightfully snagged the middle beer, the overseer may call for a duel. A duel may consist of any means necessary, as seen fit by the overseer, within reasonable means.
    Game Type Card      
    Sender College Tavern


    Since we legally have to do this anyway…
    Who better to tell you then those drunken bastards at Heineken!

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