Home Membership 21 Links Sports
CollegeTavern.com
Entertainment Greek Life Forums Games Advocacy
Card GamesCoin GamesCoordination GamesDice Games
Endurance GamesLuck GamesMusical GamesPing Pong Games
TV/Movie GamesSpeed GamesVerbal GamesOther Games
DRINKING GAMES
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
  • Mega-Caps
  • Battleship #1
  • Beer Darts #1
  • Beer Darts #2
  • Beer Darts 2000
  • Birdie in the Beer
  • Bite the Bag
  • Busta Caps
  • Caps
  • Cardinal Puff
  • Coasters
  • Dangerous Darts
  • Danish Beer Run
  • Depth Charge
  • Flip Cup
  • Float the Boat
  • Flying Cards
  • Hack
  • Killer
  • Lasers
  • Matchbox
  • Piss Your Beer Away
  • Pitch
  • Posties
  • Sink It
  • Sink the Chalupa
  • Soccer
  • Stackers
  • Suck & Chug
  • Table Slaps
  • The Stump Game
  • Toppers
  • Tower
  •  
    Name Mega-Caps
    Instructions This game has a very, very high buzz factor! Myself and a couple of friends finished 42 beers in 2 1/2 hours playing this game!!! It is a mix between chandeliers (quarters) and caps. Have fun and be safe!! You need the following items: - At least two people (three recomended) - A medium to large cup for each participating member - A cup (smaller than the others, to make it a little more challenging, and avoid dying) for the middle - An ample supply of bottle caps and most importantly a sh*t load of beer Each player sits at equal distance from the other players in a cirle with their cups between their legs. The middle cup should be placed directly in the middle of all players. Elevating the cup on a cooler or small table usually works well. Each player must have a half of a beer in their cup. The middle cup should be filled half way with water to keep it from being knocked over. A player starts by tossing a cap either at another players cup or at the middle cup. If a player hits another players cup, the player who was hit has one shot back at the player who hit their cup. If he/she misses, he/she must drink their half beer and refill. However, if he/she makes it back, the player who originally made it has a shot back if he/she misses they have to drink a whole beer, and so on by half beers. Now if a player hits the middle cup everyone must chug their half beers. The last player to finish their beer must chug an entire beer. Amounts can vary but I recommend that you keep the middle cup penalty at a whole beer. Play till you see triple!!
    Game Type Coordination      
    Sender College Tavern

    NameBattleship #1
    Instructions For this game you need to get a bottle cap and a big cup. Fill the cup half way with beer. Then the person who starts the game must place the bottle cap in the beer so it floats. The next person must pour a little amount of beer into the bottle cap without sinking it. The person who sinks the cap must drink what's in the cup. The person who drinks must start the next round and place the cap in the cup. If the cap sinks while placing it in the cup, the person must drink the cup again.
    Game Type Coordination      
    Sender College Tavern

    NameBeer Darts #1
    Instructions This game is a variation of the dart game cricket, and the rules are fairly simple. What is needed is one dart board, 2 to 4 players, beer, and darts. For those of you who are familiar with the game of cricket, this will be trivial, but for those who are not, this is what the game consists of. Each player gets three darts per turn, and one turn per round. The object of the game is to "close" the numbers 15 through 20 on the dart board, and the bullseye. This is done by hitting the number three times. The inner ring on the board is a triple ring and counts as three hits. The outer ring is the double ring and counts as two hits, and the other area of the number counts as 1 hit. For the bull, the inner section is a double hit, and the outer part is a single hit. To close a number or the bull, you must hit it three times. Now for the drinking. The first player to close out 20 gives out a half of a beer (6 drinks). The first player to close out 19 to 15 gives out a quarter of a beer (3 drinks), and the first person to close out bullseye gives out a full beer (12 drinks). No number or bullseye has to be closed in any particular order, and the person who is giving out the drinks can divy them however they choose. The game is played until one person completely closes out everything, and at that point, the remaining players have to finish their beers. Play as many games as necessary to reach the desired drunken state. This game can be dangerous if you get involved with some people that can throw darts, but is a lot of fun if the players are equally skilled.
    Game Type Coordination      
    Sender College Tavern

    NameBeer Darts #2
    Instructions Best played outdoors or on a floor that you don't give a shit about. Two people sit oppostite each other about 10-15 feet apart. They place a full, open beer on the floor in front of them. Paper rock scissors or flip a coin to see who goes first. The first person throws a metal dart at the other one's beer can. If they hit the can, that person must pull out the dart and drink until the can stops leaking. So if you get a hit near the bottom the person has to chug the whole can. First one to get three hits wins. If you drink all your beer on your first or second hit you need to get a new full can before continuing play. A hit only counts if you can see light through the hole. Metal dart, drunk people, seems dangerous...not so. Never once had any close calls and I've seen some wasted people playing the game. Just remember to stand out of the way when your opponent is throwing the darts!
    Game Type Coordination      
    Sender College Tavern

    NameBeer Darts 2000
    Instructions Each player (up to 6 works best) throws a dart. The player who gets the highest number does not drink. Every other player drinks the difference between their number and the winner's number. Get's a rookie drunk in a hurry. Example: - Player 1 hits a 20 - Player 2 hits a 2 - Player 3 hits a 15 - Player 1 drinks nothing - Player 2 drinks 18 drinks - Player 3 drinks 5 drinks I love this game!!
    Game Type Coordination      
    Sender College Tavern

    NameBirdie in the Beer
    Instructions This is a four player game, two teams of two. It's great for outdoor parties. You'll need two pitchers, four badminton rackets and two shuttle cocks (birdies) not to mention a lot of beer. To play the game set up the empty pithers about 10 to 20 yards apart on the ground. Then you and your teammate, each with his/her own racket in hand, stand at opposing sides behind the pitchers. Just like in horse shoes. Each team has it's own birdie and the idea is to hit the birdie as close to the pitcher (or in it if they can) on the other side. What makes this game interesting is, that as the birdie soars through the air decending upon the pitcher the servers teammate is allowed one tap/hit at the birdie to try and direct it into the pitcher, thus it's name "Birdie in the Beer." Now, to the way you drink: - Half a beer (each) to the opposing team if the birdie lands in the pitcher. - One large sip (each) to the opposing team if the birdie hits the pitcher. - One whole beer (each) to the opposing team if the birdie lands in the pitcher with no assistance. Only half a beer if it just hits the pitcher. - Half a beer (each) if an unassisted birdie hits nothing or you completely miss an assist attempt. - One large sip to the server if they step past the pitcher on their serve. - Two beers and a swift kick in the ass if the other team interferes with your attempt. Play to 15 - 1 pt. for a hit, 2 pts. for an unassisted hit or an assisted dunk, and 3 pts. for an unassisted dunk. I realize this game may sound completely moronic because, that's exactly what everyone told me when I invented it. But a few games into it and people were lining up to play and the people playing were drunk before they knew what hit them. As you get better try playing farther apart or with a plastic cup instead of a pitcher. Enjoy!
    Game Type Coordination      
    Sender College Tavern

    NameBite the Bag
    Instructions A paper bag is placed on the floor open. Everyone takes turns bending down and biting the bag, but the only catch is that your feet are the only thing allowed to touch the floor. After each person is done the bag is cut about 1 inch. For every level the people that pass must drink. If you fail to bite the bag you must shotgun a beer.
    Game Type Coordination      
    Sender College Tavern

    NameBusta Caps
    Instructions Anywhere from from 2 to 6 players can play this game...preferably 4. The object of the game is to toss a total of 25 caps into your opponents cups. Here is what you need to play: - 1 cup per person, all of equal size (16oz. Solo Party Cups suggested), filled 3/4 full of water - 3 beers per person - plenty of bottle caps (only unbent twist off caps) Set-Up: (4 person) Space your partners cup 4ft next to yours with the opponents cups sitting 8ft across. The playing field should be in the shape of a rectangle with you and your partner sitting next to each other ON THE CARPET. DON'T MOVE THE CUPS EVER!!! You must sit with your crotch behind your cup. There are many different styles of sitting. Pick what is most comfortable and go with it. The cup must be in clear sight for your opponent at all times. There should be no movement behind your cup while others are shooting. Rules: Starting with one of the partners sitting to the right, the first cap can be thrown. You will go in order in a clockwise direction. If you make a cap in your opponents cup you receive one point for your team. Once four caps have accumulated in a teams cups, they must brew (drink half of a beer) and remove the caps from their cups, remembering how many points they have scored all together. That means every four caps you must drink half a beer. (exceptions: if the cap bounces in off the playing field or floats on top of the water it counts as two points, but if it riccochets off someone's body, the point does not count and the cap is removed from the cup.) Once 24 points have been scored by a team, all of their opponents beer should be finished. Once this happens the final point can be scored to win the game. This allows the losing team to make their opponents brew just one more time. No need to stop drinking. Finally the winning team, who has accumulated 25 points, stands up and ridicules the sorry losers and challenges new contenders to another game of caps. Side Notes: Out of Turn: If you toss a cap when it is not your turn you will not only forfeit your turn, but you will lose your next turn and any points you may have scored on the out of turn toss. You are allowed two swats per game. This means that throughout the game you may knock 2 shots away from your cup if you think that the cap will go in. This swat allows the shooter to toss another cap towards the cup and as we call it "PUT IT IN YOUR EYE." The swats are mainly used to break someone's concentration. If your cup is not in perfect sight for your partner or you move behind your cup while someone is shooting "ETIQUETTE" is called and the shooter may go again if they so desire. YOU MUST FINISH ANY GAME YOU START. NO BITCHING OUT!!! Suggested Additions: - Loser cleans up after the game - If you spill the cup with water in it you must drink - Finally it is your choice whether or not to drink throughout the game or force your opponents to down half a beer once four points are scored. Either way beer should be gone. _____________________________________________________________ Game Name: Buzz Game Type: Verbal Game Buzz: Medium Sit everyone around in a circle. Choose one person to start. They start by saying the number 1. The person to their left or right (it doesn't matter) says then says 2 and so on. When someone is about to say either 7, 11, a multiple of 7 or 11, or a number containing 7, they must say Buzz. Example: 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, Buzz, etc... As soon as someone says Buzz you switch directions. So if you were going to the right you switch to the left. If anyone messes up, everyone drinks. This is supposed to be a quick moving game so if someone thinks too long that counts as messing up. It's really fun and easy to learn!!
    Game Type Coordination      
    Sender College Tavern

    NameCaps
    Instructions The players sit in a circle. Each player places an open beer in front of them and a cap upside down on the beer. The players take turns throwing a cap a someone else's beer. If you knock their cap off, they take a drink. If you knock it off twice in a row, you make up a rule and a consequence for breaking the rule. If you knock it off three times, the person has to chug the beer. You keep going until you miss and it is the next persons turn. You are not allowed to adjust your cap on the beer. If you touch it you must drink. If you knock your own cap off, you must finish your beer.
    Game Type Coordination      
    Sender College Tavern

    NameCardinal Puff
    Instructions You start off with a full beer.....by the end of three rounds you will be done with the beer. It works best with bottles. First Round: I dedicate the first drink of the night to Cardinal Puff. Tap table once with one finger (both hands), tap table underneath once with one finger (both hands), snap fingers once (both hands), pick up beer with one finger and thumb, hit the table with bottle and then tap bottle in the air, then DRINK as much as you can. Everyone in the circle repeats until finished with that round. If anybody messes up in this round they must finish that beer and start with a new one. Second Round: Everything is done twice....I dedicate the second drink of the night to cardinal puff puff, two taps, two snaps, two fingers on beer, two taps, drink as much as you can. Everyone repeats in the circle until the round is finished. If anybody messes up then you have to finish that beer and start over. Third Round: Everything is done three times, I dedicate the THIRD AND FINAL DRINK of the night to cardinall puff, puff, puff, three taps, three snaps, three fingers on beer, drink the rest. Suck the foam out cause if one drop hits your head when you put it there....you have to start over. Pour bottle on top of your head and say "Once a cardinal always a cardinal drink to the last drop!" Now during the course of the evening if anyone asks you if you are a cardinal after you have finished playing this game your answer is "you bet your sweet ass I am a cardinal". If you don't respond correctly then you have to finish a whole beer on the spot.
    Game Type Coordination      
    Sender College Tavern

    NameCoasters
    Instructions Participants of Coasters need a plentiful supply of coasters and beer. The coasters should be the cheap cardboard ones found in most bars. The game is played right at the bar or on a table. It begins with one coaster placed at the edge of the table. The object is to flick the coaster, with a finger, in the air and catch it, with the same hand, before it hits the table. Each round gives participants one chance to flip and catch the coaster(s). Those who cannot catch it have to drink the amount of coasters that were caught by the previous player. Play starts with one coaster and increases by one each round. It's fun to pick on uncoordinated people that can't catch more than two coasters.
    Game Type Coordination      
    Sender College Tavern

    NameDangerous Darts
    Instructions Just play darts as you normally would except you use these additional rules. If you hit: - Black, drink two - White, drink nothing - The wall, drink four - The number thirteen, drink five - A Double (outside ring), your opponent drinks three - A Triple (inside ring), your opponent drinks four - Bull's Eye, your opponent drinks five - The number seven, your opponent drinks seven - A Double Bull's Eye, your opponent drinks ten - Yourself or another, contact sober driver and go to the hospital.
    Game Type Coordination      
    Sender College Tavern

    NameDanish Beer Run
    Instructions You divide people up into two even teams. One beer can for every person is placed unopen at least 20 yards away. On the count of something, the first person on each team runs down to the cans, opens one, and chugs it. They then place the can on the ground, and while still holding the can, spin around it ten times. They then run back to the start and the next person on the team goes. First team to have everyone finish wins. You may add rules and penalties about falling, fighting, not finishing, etc.
    Game Type Coordination      
    Sender College Tavern

    NameDepth Charge
    Instructions A pint jug or mug is 3/4 filled with beer and placed in the middle of the table. A person is nominated to provide the first 'depth charge' - this could be a shot of whiskey but it must be in a small shot glass that can be 'floated' in the beer mug. This is fairly easy to set up. Play then goes around the table, with each person adding drink to the depth charge. The depth charge will sink deeper into the beer. The person who sinks the depth charge must pull it out of the beer quickly and down it, and purchase the next depth charge. Anyone caught nudging the table must down the charge. Also, it is best to nominate when the last game is because the unfortunate person who sinks the charge will have to down the charge and the beer mug contents (fairly rancid after a few games).
    Game Type Coordination      
    Sender College Tavern

    NameFlip Cup
    Instructions A relay race game played with red plastic party cups. Teams are divided into 4 or 5, each with a half cup of beer, or 2 shots of hard liquor. The game is a relay race and each person much drink the contents of their cup and flip the cup from the edge of the table with there fingers to the upsidedown position on the table before the next member begins. First team to finish wins.
    Game Type Coordination      
    Sender College Tavern

    NameFloat the Boat
    Instructions You can play this game with as many people as you want. Get a bowl and each person pour as much beer in the bowl as they want. Float a beer cap in the beer. You have to try to pour beer in the cap without sinking it, if you succed the person besides you tries and so on. If you sink the cap you have to drink whatever is in the bowl.
    Game Type Coordination      
    Sender College Tavern

    NameFlying Cards
    Instructions Get a bowl or something that you can throw cards into. Sit across from each other on chairs or on the ground however you want to do it. Take turns throwing cards into the bowl. If only one of you makes it the other drinks. If neither of you makes it, higher card drinks. If both of you make it neither of you drink. If you both miss and throw the same card it's like war. Deal three cards out and throw the fourth card. Follow the rules above. Loser drinks 4, one for each card and the winner gets to make a rule. You get drunk quick because someone is drinking almost everytime and it gets harder the more games you play.
    Game Type Coordination      
    Sender College Tavern

    NameHack
    Instructions All you need is a lot of beer and a hacky sack! You and two or more friends gather in a circle and play hacky sack and whoever drops the hack drinks three. While playing your beer must be in your hand. When some one spills they must drink five or take a shot. Spilling is a foul, three fouls and you have to shotgun a beer or take two shots, it's your choice. The last person standing wins!! This game is loads of fun after a case or a bottle, enjoy!!!!
    Game Type Coordination      
    Sender College Tavern

    NameKiller
    Instructions Up to 20 people can play. Start off with everyone throwing a dart with the opposite of their throwing arm. What ever number they hit is their number for the rest of the game. You then switch back to your natural throw. Now the players try to hit their one number until they add up to 7 points. A double is worth 2 and a triple, 3. After they reach 7 they can go after other people's numbers. Everytime they hit an opponent's number they give them that many drinks and take away that many of the opponent's points. Doubles and triples count here too. If the opponent goes into the negative and can't pull themself out on their next turn they have to slam the remainder of their drink and then they are out of the game. You can't go after other people until after you reach 7 points. If someone hits a bull they can either give themself two points if they need it or give two drinks to whoever they want. If a dart misses the circle or the board altogether than that person must take a drink and loses a point.
    Game Type Coordination      
    Sender College Tavern

    NameLasers
    Instructions Lasers is suitable for 3 or more players. Players sit around a table, and one person is declared to have the laser. The laser can be passed to the left or right to other players by pointing with the opposite hand, going across the body, and making the bzzzz noise. The receiving player can pass the laser in the same direction, by again going across the body, pointing, and making the bzzzz noise, or the player can block the laser sending it back, by using the hand opposite of the previous player. You do this with a fist, holding it in the air with your elbow at a right angle. When blocking, no noise is made. You can't block a block. When a player makes an error, he/she has to drink a full beer or shot, depending on your sanity and skill level. Any player that points or says the name of the drinking player has to join them. The player who makes a mistake is the one who restarts the laser.
    Game Type Coordination      
    Sender College Tavern

    NameMatchbox
    Instructions Players sit in a circle around a table, with their drinks in front of them. Each takes a turn throwing a matchbox into the middle of the table. If it lands on it's broad flat side, the turn passes clockwise to the next person. If it lands on the long thin side then 'two fingers' worth of drink is added to the total. If it lands up on the end of the matchbox, 'four fingers' goes into the total. If you get one of these two, you keep throwing until it falls on the broad flat side. The turn is then passed on to the next person. They then get one throw. If it lands on the flat side they have to drink however many fingers of drink are in the total. Then the next person would go. If, however, they land it on one of the edges, the appropriate number of fingers are added to the total and they keep going until the flat side is thrown again, etc. Then it would be up to the next person not to land the matchbox on its broad side. Other Rules: - If any matches fall out of the box - 1 finger penalty for each match -If the matchbox is thrown off the table - 2 fingers penalty -If you throw the matchbox in your own drink - finish it and get another -If you land it in someone else's drink - You drink what's left of their drink and get them another Hint: Sit on the left of the guy (or girl) who can't throw to save their life.
    Game Type Coordination      
    Sender College Tavern

    NamePiss Your Beer Away
    Instructions You'll need: 2 different beer bottles, some tape/chalk, some beers, and accurate aim. Place 2 beer bottles (brand of your choice) on the ground (recommend to do this outside). Draw a circle with an 18" radius around each bottle. During a night of heavy drinking, have your team piss into the other teams bottle from outside the 18 inch radius. Whomever fills the other teams bottle first is the winner! The loser gives the rest of their beer to the winners. So you had better be a good accurate pisser.
    Game Type Coordination      
    Sender College Tavern

    NamePitch
    Instructions In this game, the amount of players is up to you. All you will need is a wall and different colored poker chips or bottle caps. The players decide on a desired tossing location away from the wall. The player who's poker chip is furthest away from the wall after they toss will have to drink! Play ends when the predecided amount of liquor is finished!
    Game Type Coordination      
    Sender College Tavern

    NamePosties
    Instructions Two posts (sawed off hockey sticks work) are stuck in the ground a good distance apart from each other. A beer bottle is placed on each post, and teams are divied up ( no limit to # of players). One team throws a frisbee at the other team's post/bottle. If they hit the bottle off the post, and it hits the ground, the other team drinks a full beer. If the bottle is caught before it hits the ground, the throwing team drinks a full beer. If the frisbee hits the post, the same rules apply, but with a half beer. If the frisbee misses the post altogether, it must be caught, otherwise it's a drink. If the frisbee doesn't make it to the post, it's a drink. If the throw isn't catchable, it's a drink. This is an insanely fun summer game.
    Game Type Coordination      
    Sender College Tavern

    NameSink It
    Instructions First off you need 2 or 3 teams of 3 or 4 people. Start by filling a pitcher full of beer. Next put a shot glass in the middle so that it is floating. Each player must pour some hard liqueur (whatever you want)into the shot glass. The first team to sink the glass must drink the entire pitcher in 5 minutes in this order (if your playing with 3 on a team). - 1st person - drinks as much as they want - 2nd person - same - 3rd person - finish in 5 minutes or has to drink another beer Teammates switch the order everytime they sink the glass so that someone doesn't get screwed the entire game.
    Game Type Coordination      
    Sender College Tavern

    NameSink the Chalupa
    Instructions Fill a pint glass or party cup 3/4 full of beer. Make the foam clear. Take a shot glass and make it float in the glass of beer. Each person must pour at least a drop of their drink into the shot glass and it must float for 3 seconds. Each person takes a turn until the "Chalupa" is sunk. Whoever sinks the "Chalupa" must chug the beer in a minute or less with the shot glass still in the cup. If they do not drink it in a minute or less they then have to drink another full beer in a minute.
    Game Type Coordination      
    Sender College Tavern

    NameSoccer
    Instructions For this game you will need: - Clear space (floor, large table, etc.) - 11 bottles of beer brand a - 11 bottles of beer brand b - 7 bottles of beer brand c - 1 large bottle of hard booze - 1 small, round object (a ball... =) - 2 players - 1 referee The players drink both 11 bottles of beer. Every time they finish a bottle they set it on the floor, ultimately forming a soccer team in a typical starting formation, one bottle of course being the goalie. The referee drinks 7 bottles of beer for goalposts and referees. The ref's gotta have drinks too. The time taken to drink these beers is best used to figure out tactics in a loud, disorderly fashion. This phase should be done slowly so that no player would get sick too early. Good thing is to watch a few movies and take it easy while setting up the field. After the beer has been drunk and the field is set, the referee opens the match with a ceremonial first shot of the booze. Then he throws the ball randomly on the field. The player, whose bottle the ball first hits, begins. He snaps the ball with his finger, "kick". If the ball hits a bottle, the player whose bottle it hits, continues. If the ball does not hit a bottle, the referee decides whose bottle is closer and gets to the ball first. After every "kick" each player can move one of his bottles on the field, to create play patterns. A maximum move of 4 in. is recommended. If a players scores, the other player drinks a shot. After a goal, the bottles are moved back to original positions. If the ball goes out of bounds, player who made the kick, drinks 1 finger. The referee can give out penalties, yellow, red cards, etc. as he sees fit. Anytime the referee takes action, he takes a sip of preferred drink. Other rules work as in standard soccer. This game is great fun, especially when two soccer (or ice hockey) fanatics are playing. (When all the bottles are named after players in the starting lineup of the team that is sponsored by the beer brand in the game ....) Notice: this takes a while... I suggest starting early afternoon. The ref has most fun. When the players are on the verge of passing out, he can start the "penalty round".
    Game Type Coordination      
    Sender College Tavern

    NameStackers
    Instructions This game can be played with as many people as you like. In order to play however you need to have a large bottle cap collection, at least 50 caps. if you are playing with less than 5 people than all you need is one empty beer bottle, as the multiples go up add as many empties as would suit. Place the empty bottle on a table with a tea towel underneath it to reduce vibrations. The object of the game is for each person to place a cap on the bottle however they want to build a stack of caps. if you knock over any caps then you have to drink the number that you knock over. Example: knock over five caps, take five sips.
    Game Type Coordination      
    Sender College Tavern

    NameSuck & Chug
    Instructions You all know how to play suck and blow, right? Well, for those of you who don't, I guess I better explain it, huh? Ok, you need the same amount of guys and girls otherwise the game just isn't as fun. Everyone needs to be standing in a circle, boy then girl, and so on. Now, the first person puts a card to his/her lips and sucks in air and keeps the card to their lips, and passed the card to the left or right (whatever was decided on), and they keep passing the card until it is dropped. The pair that drops the card has to kiss. The variation to make this a drinking game is as follows: you must keep track of how many times the card was passed before it was dropped, and that is how many drinks the pair has to take. But the real kicker is that the pair has to take the drink out of the other person's mouth. For example, if the card was dropped after 6 passes, than the pair has to each take 3 drinks from the other one's mouth. So they have to basically kiss to get the drink. Get it? I have seen so many people get very inebriated from this game. It all depends on how well you can SUCK!!!!! Have fun! Oh yeah, the less clothing you wear the more interesting it gets!!!!
    Game Type Coordination      
    Sender College Tavern

    NameTable Slaps
    Instructions Everyone sits round a table, with their drink in front of them. Everyone places their right hand on the table in front of the person sitting on the right hand side of them. Then everyone puts there left hand on the table in front of the person on the their left hand side with thats persons left over your right arm. After this you should have one persons right arm and another persons left arm between your two arms. One person slaps their left hand on the table once. The person with their hand next to it slaps their hand and the next hand and then the next person should be the first person's right hand. This goes round and round the circle. If some one slaps their hand twice then it skips the next hand. If they slap three times then it reverses direction. If a person gets it wrong then they have to drink. This sounds quite easy but after a few drinks it's very hard to keep track of where you hands are.
    Game Type Coordination      
    Sender College Tavern

    NameThe Stump Game
    Instructions Materials: 1 big ass stump, as many nails as there are participants, and one hammer. Rules: Everyone puts their nail into the stump slightly, in a circle. The object of the game is to be the last nail standing. The maximum hits you can have at a time is 3. To determine how many hits you get, you toss up the hammer. You MUST catch the hammer on the grip or else you pass it on. If you drop the hammer you pass it on. Degree of difficulty of your catch determines number of whacks you get. STRAIGHT UP - 1 whack UNDER THE LEG - 2 whacks BEHIND THE BACK - 3 whacks If you catch the hammer pick an opponent's nail and give it a whack. When your nail is completely into the stump you must shotgun a beer.
    Game Type Coordination      
    Sender College Tavern

    NameToppers
    Instructions Place your drink on the edge of the table in front of you. You must flip an unopened cigarette pack, from table level, over the top of your drink, onto the center area of the table. The object is to try to have the cigarette pack come to rest on it's top. If it lands on its top (upside down), not an easy feat, you make someone drink a full beer. If it lands on its bottom (right-side up), you make someone drink half a beer. If it lands on one of its sides, then make someone take a drink of beer. In any of these cases, it is still your turn to throw again. If cigarette pack lands flat then it is the next players turn. If the cigarette pack fails to go over the top of your drink, or falls off the table, you drink and lose your turn.
    Game Type Coordination      
    Sender College Tavern

    NameTower
    Instructions Teams of three each pour a case of beer into separate plastic cups then race to see who can finish drinking all the beer and then build a tower out of the empty cups. Sounds easy but try it.
    Game Type Coordination      
    Sender College Tavern


    Since we legally have to do this anyway…
    Who better to tell you then those drunken bastards at Heineken!

    Donate | Founders Blog | Recommend Us | Contact Us | Advertise With Us
    © Copyright 2011 all rights reserved CollegeTavern.com. This site is not associated with any university, college or any affiliates, including but not limited to: athletic departments, Greek organizations, honor organizations, teachers, teacher unions, and campus affiliated bookstores. CollegeTavern.com is not responsible or liable for any information or files posted on this site. Users are bound to agree to the terms and conditions of this site. Please remember you are responsible for the content of your message. Information posted on this site does not represent the views of any university, college or any of their affiliates. All logos and trademarks in this site are property of CollegeTavern.com or their originator.