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DRINKING GAMES
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  • 1 In 6
  • 7-11-Doubles
  • 7-14-21
  • Beer Die
  • Boxhead
  • Boxing
  • Catch the Pig
  • Chase The Ace
  • Dice
  • Dice For Two
  • Dice Wars
  • Drunken Dice
  • Dungeons & Drinking
  • Football #1
  • Hat Boy
  • Magic Dice
  • Mex
  • Pass A Shot
  • Place Your Bets
  • Rez-a-Roller
  • Rolling for Stupidity
  • Rolling Math
  • Screwed
  • Sex Master
  • Six Cups
  • Split The Difference
  • Strip Tease
  • Suck and Roll
  • Suntiramas
  • Three Man
  •  
    Name1 In 6
    Instructions Line up 5 shots filled with your favorites. Number them 1 thru 5. Every one rolls the die, high roller goes first. Roll the die. If you get a number of 1 thru 5 drink the corresponding shot. If it is empty fill it with your choice. On a roll of 6 you get a choice: Truth, Dare, or Clear the Board. If you don't want the Truth or Dare they have to drink any remaining drinks.
    Game Type Dice      
    Sender College Tavern

    Name7-11-Doubles
    Instructions One person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever he picks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The object of the game is to chug that glass before the person rolling the dice rolls another 7-11-double. The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If the roller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does not finish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller. If he beats the roller the dice are then passed to the next person and the game starts over again. Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a full glass. This game will make you drunk. I suggest a 5 drink maximum, then the roller can pick someone else.
    Game Type Dice      
    Sender College Tavern

    Name7-14-21
    Instructions You need at least four people and a dice cup with five dice. Pick someone to start and they roll all five dice. All "1"s that are rolled are removed and the person continues to roll until they have a roll that produces no "1"s. Keep track of how many "1"s were rolled. The cup is then passed to the next person who rolls all five dice, taking out any "1"s they might get. If on your first roll you don't get any "1"s you pass the cup. The person that rolls the 7th "1" gets to pick the shot, the person who rolls the 14th "1" has to pay for the shot, and the person who rolls the 21st "1" has to drink it. Can be a brutal game if you get people picking nasty drinks.
    Game Type Dice      
    Sender College Tavern

    NameBeer Die
    Instructions There are two teams with two people to a team. The two player teams sit at each end of a long table. Each player sets a full beer cup at the end of the table in front of them. Flip a coin to decide who gets to throw the dice first. The person who gets to throw the die first has to throw the die a certain height and try to get it in their opponents cup. The certain height is usually above the light on the cieling. Doesn't work unless it's a hanging light. If the person gets it in their opponent's cup their opponent has to chug their whole beer. If they hit their opponent's cup their opponent has to take a drink of their beer. The game is up to five. Each time you hit your opponents cup or get it in, it is a point. There is one other catch. When your opponent throws the die towards your team your team has to catch it before it hits the floor. If you miss the die that's another point for the other team.
    Game Type Dice      
    Sender College Tavern

    NameBoxhead
    Instructions Materials glass, lots of beer, penalty drink (hard stuff), 2 or more people (more people = less chance of puking) Players sit around a table and roll the dice in turn. Dice Totals: - 2 - double odds, see below - 3 - person to left of roller drinks - 4 - nothing - 5 - roll one dice again, that's the number of drinks for everyone - 6 - make up a rule - 7 - thumbs up on table, last one in drinks - 8 - penalty shot. Roll one dice, that's how much the shot glass is filled - 9 - person to the right of roller drinks - 10 - bathroom break. (until you roll a 10 you don't leave the table) - 11 - Boxhead - 12 - Boxhead, see below Double Evens (i.e. two 2's): Roller drinks (on top of any other applicable rules) Double Odds (i.e. two 1's): Everybody drinks (on top of any other applicable rules) Boxhead: If you roll an 11 or 12 you must wear the beer box on your head until either you roll another 11 or 12 (in which case it is taken off) or until someone else rolls an 11 or 12 (in which case it is given to the roller). When you are Boxhead you must drink whenever someone else drinks (excluding penalty shot). Dice Off Table: If you are dumb enough to roll one or both dice off the table, take the dice that were rolled off, and roll them again. This is the number of full shots that you must drink. Example: You roll both dice off table. You roll again and get a total of 12. Prepare to die. You must drink 12 full shots of the evil hard stuff.
    Game Type Dice      
    Sender College Tavern

    NameBoxing
    Instructions You need a stop watch/clock, 2 shot glasses, 4 people, 2 dice, and some beer to play this game. Two people play this game head to head just like a boxing match, with the other 2 people helping them out being their "corner men". Sit at opposite sides of the table and each roll a die. Whoever's die is lower took that punch and drinks their shot. The corner man fills the empty shot glass as quickly as they can and you roll again. It's a fast paced game to say the least. You play in 3 minute rounds with a 30 second rest in between rounds. We play until someone quits or pukes. You could play a limited number of rounds to prevent this though.
    Game Type Dice      
    Sender College Tavern

    NameCatch the Pig
    Instructions Everyone sits around a table. You need to have a least two dice. Give a die to two diferent people sitting opposite from each other. The game starts with everyone shouting "Catch the Pig". Then the players with the die throw it as quickly as possible trying to get a "one". You take as many throws as needed. Once you have thrown a "one" give the die to you neighbor to the right. The object of the game is to "catch" the next person, "the pig", to your right, who is still throwing the die and waiting for a "one". When this happens the game stops and the person "caught" has to finish their drink. The game starts again with everyone shouting "Catch the Pig", after giving one of the die to the person across from the loser. Additional rules: You can throw the dice as slow or fast as you want, which gives you a chance to manipulate the game. For example, you can wait till the other die is close to you before trying to get a one. Then you can try to catch your neighbor once the other die gets to you. If the die jumps across the table or falls down, nobody has to help retrieve it. It's allowed, but... Obviously there is a good chance to loose that round when you are searching on the floor for you die.
    Game Type Dice      
    Sender College Tavern

    NameChase The Ace
    Instructions You'll need 4 people, 2 dice, 2 cups (yahtzee cups work good), shot glass, and drink. Two people sitting opposite each other get a cup and a die. They roll until they get a one. If you get a one, pass the cup and die. If you end up with both cups, you have to drink the shot. Cool game!
    Game Type Dice      
    Sender College Tavern

    NameDice
    Instructions There are two players for this game. The two players each role a die and the highest wins. The amount of the drink is determimed from the difference between the dice...if player one rolls a 2 and player two rolls a 5 then the drink count is 3.
    Game Type Dice      
    Sender College Tavern

    NameDice For Two
    Instructions One player serves as the caller and the other as the roller (taking turns with each roll). As the one die is rolled the caller says odd or even. If the die comes up the designated odd or even the roller must drink that many sips. If the caller is wrong then he or she must consume the number rolled.
    Game Type Dice      
    Sender College Tavern

    NameDice Wars
    Instructions This game requires at least 2...or multiples of 2 if on teams. All players sit around a table with a cup in the center. Use 1 die per every 2 people playing. The object of the game is to bounce the die "quarters style" into the cup. The number that lands side up in the cup, is the number the opponent has to drink, ie 6 = 6 gulps of beer, wine, etc. Then, the person/team who made it in gets to use a quarter for the extra point, doubling the dice's score if they make it, ie 6 + quarter = 12 drinks. This game is brutal. I recommend using a plastic cup because glass will get broken. Once the die has missed the cup it's a free-for-all to grab it. If it lands on the floor...everyone stops and drinks. If someone goaltends (grabs the dice while it is coming down into the cup) or pours the dice out before anyone can see the number, they get a technical foul, and have to roll the dice to see how much they have to drink. Two technical fouls, and you are gone. With team action, team mates sit across from each other and shoot on the cup. Every member of the opposing teams have to drink when one team scores. This game gets crazy, so don't have anything on the table, or any breakables around. A referee is useful, but not needed.
    Game Type Dice      
    Sender College Tavern

    NameDrunken Dice
    Instructions Put a pitcher of beer in the middle of the table and then each person rolls the dice in turn. The rules for each dice combination are as follows: - Roll doubles - you get to give that many drinks out to a person of your choosing - Roll snake eyes - Make a rule for the game - Roll 3 - Waterfalls a.k.a. chain chugs - Roll 4 - Person to right of roller drinks - Roll 5 - Person to left of roller drinks - Roll 6 - Designate someone to chug a beer (shotgun style) - Roll 7 - Social (Everyone drinks) - Roll 8 - Thumb Master: you can put your thumb on the table whenever you want, last person to follow must drink. Next person toroll his is new Thumb Master. - Roll 9 - Reroll # equals seconds you must drink - Roll 10 - You become the beer bitch and must take drinks when told and get beers when told - Roll 11 - Bitch gets to give 11 drinks to someone. If there is no bitch you get to make a rule. - Roll 12 - Drink pitcher and give out 12 drinks (Game Over..start again)
    Game Type Dice      
    Sender College Tavern

    NameDungeons & Drinking
    Instructions All players need a set of standard Dungeons & Dragons dice (D4 D6 D8 D10 D12 D20) Each players attacks opposing players using their weapons(dice). Each turn a player chooses an opponent to attack, then chooses a die to attack with, rolls his/her d20 attack die to see if you hit under your weapons target number, then if the player hits he/she rolls his weapon die to inflict drinking damage. If the attacking player misses he or she must drink a point of damage. Weapons: - D4 Under 16 - D6 Under 12 - D8 Under 10 - D10 Under 8 - D12 Under 6 Attacking Rules: A player who rolls equal to the weapon's target number clashes with their opponent causing both players to drink what is rolled on the weapon dice. For example, a player attacking with a D4 rolling a 16 would clash with his enemy and both would drink whatever is rolled on the D4. A player who rolls a 1 on his/her attack die critically hits his opponent causing them to drink double whatever is rolled on the weapon die. A player who rolls a 20 on his attack die citically misses his opponent allowing the opponent a free attack with whatever weapon die was rolled. Spells: When you finish your beer don't worry, it may be just what you need to finish your opponent off. Every time you finish a beer keep your cap, this will become your spell components. Each spell will cost a diffrent amount of beer caps/tabs. When you have enough you may cast a spell, casting may be done at anytime before an attack die is rolled, even when not on your turn. All caps/tabs or whatever are discarded after the spell is cast. Double Damage - 3 Caps/Tabs - cast before attack die roll to cause double damage, if attack misses so does the spell. Hand of the Beer God - 1 Cap/Tab (Cumulative) - cast at any time to modify a roll by 1 for each cap/tab used. May be cast on any die roll. Gasp of the Beer God - 6 Caps/Tabs - cast in between turns to cause one opponent to finish the beer that they are currently drinking. Opponent may negate the spell by rolling a 19 or 20 on a D20. Attacking Target #'s: - D4 under 16 - D6 under 12 - D8 under 10 - D10 under 8 - D12 under 6
    Game Type Dice      
    Sender College Tavern

    NameFootball #1
    Instructions You need 2 dice, a table (rectangular, not round), beer (duh), and tape (electrical tape works best). Make endzones on each end of the table with the tape, about 4-5 inches from the edges. Get two teams of two, and sit at opposite ends with your partner, trying to roll the dice into the endzones. If the dice land in your opponent's endzone, you get that number of points and they have to drink that many gulps each. If you roll doubles (both in endzone), they have to drink double what is showing on the dice, but you only get as many points as are showing. Play to 50 or what ever you feel like. Add penalties for rolling dice off table before they cross the endzone as you would like. We also like to place 2 extra lines in the middle of the table about 3 inces from the middle on each side, and if you don't roll you dice past those you drink double what ever is showing. This is a really fun game to play with lots of people in tournaments.
    Game Type Dice      
    Sender College Tavern

    NameHat Boy
    Instructions This game is played with a pair of 6-sided dice, and the rules are fairly simple. You also need some kind of hat that can fit everyone. To play, you take turns rolling the dice, and the two magic numbers are 7 and 9. 7 means the last person to put their thumb on the table is "hatboy", and 9 means the last person to put their thumb on their forehead is "hatboy". Whoever is "hatboy" gets to wear the hat you picked out. Whenever someone rolls doubles, they drink whatever number was doubled (not the sum, so if you roll double 6's, hatboy takes 6 drinks, not 12). If you roll doubles, you get to roll again, but if you roll doubles three times in a row, you turn in to hatboy. If hatboy him/herself rolls doubles three times, nothing special happens, it just moves to the next person's turn. If hatboy is the last person to put their thumb on the table or on their forehead, they take a drink.
    Game Type Dice      
    Sender College Tavern

    NameMagic Dice
    Instructions Each player rolls their die, and at the same moment, a player calls a number from 1 to 6. The player who says the number must not be the same for each roll. If your die is the called number, you must drink. You can also call even or odd instead of a specific number. However, when calling odd or even, the caller must drink double if they have the appropriate number showing. The other players drink just once. This game will get you quickly drunk.
    Game Type Dice      
    Sender College Tavern

    NameMex
    Instructions Whoever decides to play the game, rolls a pair of dice. He gets up to 3 turns to get a high score, where: - 2 + 1 (Mex) is the highest - double 6 next highest - then double 5, etc - then 6 + 5, 6 + 4, and so on down to 3 + 2, which is the lowest - 3 + 1 is a compulsory drink for the person who throws it (normally half a standard vessel) Normally if someone throws a Mex, they sit on that. If the first person in the round only uses 1 or 2 throws then that is the maximum for that round. The lowest scorer in the round is the loser, and must drink half a standard vessel. If there is 1 Mex, the penalty doubles to 1 full vessel. If 2 Mex's, then the penalty doubles again to 2 vessels, and so on.....a maximum should be set!!! If there is a tie for low score, then there should be a toss-off, with each player in the toss-off allowed the full 3 turns if required. Mexs in this round still count toward the final penalty. Variations: The Holding Rule - on the first or second turn, you may hold either 1's or 2's, but not twice in a row. I.E. - if you throw a 4 and a 1, then you may hold the 1, and throw the other die once only. From there you must either take what you are given, or throw them both again. 5 Turns - if things are a bit sedate, try using 5 instead of 3 turns. You will get more Mex's this way.
    Game Type Dice      
    Sender College Tavern

    NamePass A Shot
    Instructions This is a fairly simple dice game once you get the hang of it. To start you need three dice total and 3 shot glasses for each person in the game. Fill each shot glass with your choice of hard liquor. When it's your turn you roll as many die as you currently have shots in front of you up to a max of 3 (to start you'll have 3). 0 Shots - Skip your turn 1 Shot - 1 die 2 Shots - 2 dice 3 or more - 3 dice The dice determine what you do on each turn. Do the action below for each die that you rolled: 1 - Keep a shot 2 - Keep a shot 3 - Keep a shot 4 - Drink one of your shots and place glass in the middle 5 - Pass one of your shots to your left 6 - Pass one of your shots to your right Three of a Kind - Give one shot to any person and have them drink it immediately. Note: When you pass shots the person doesn't drink them immediately, they only drink when they roll a 4. Example: If I rolled a 2, a 4, and a 6 then I would drink one shot and pass one to the person to my right. No one is ever out of the game since you can always have shots passed to you. The game goes around in a circle until all shots except one are downed. That person must then roll one last time. If they roll a 1, 2, or 3 they can make anyone drink it. If they roll a 4 they must drink it and if they roll a 5 or 6 they pass it to the left or right respectively. Variations - There are many ways to change this game here are a few suggestions. Beer Mug Version: Use beers instead of shots make the cups each have about 1/2 a beer. Milder Version: Either start with only 1 or 2 cups each or only roll one die each turn no matter how many shots you have in front of you. It slows the game down and in turn you drink much slower. Mixed Drinks: Obvisously if you don't like shots then you can make your favorite mixed drinks and fill cups with that. Double It Up: For this one put a big cup in the middle filled with a double shot. The game is the same except when you roll three of a kind you pour the shot into the cup instead. Now who drinks the cup is where it gets fun. When the one person has the last shot the rules change: 1,2, or 3 - Roll again 4 - Drink the middle cup 5 - Pass the last shot left 6 - Pass the last shot right If the shot is passed that person has to do the same thing. This continues until some unfortunate soul rolls a four. Note: the person is allowed to fill the cup with a mix or chaser in order to drink. But don't let them take all day, you need to start another round. This is a game I made up personally, any email comments are welcomed.
    Game Type Dice      
    Sender College Tavern

    NamePlace Your Bets
    Instructions This game is for those who don't like to learn a lot of rules. It's simple, it's fun and you get to drink A LOT! All you need is one die, plenty of beer, and at least one friend. One person starts....it doesn't matter who. That person says "Place you bets!". Everyone tries to guess what number will be rolled and places their "bet" by putting that number of fingers down on the table. To bet a six, just make a fist and put it on the table. The roller rolls. If the number that is rolled is the number of fingers you put down then you don't have to drink. If it's not you must take as many sips as the number that was rolled. If you guess the right number 3 times in a row you can make a rule. The die is passed after every roll. It's fun cause everyone gets all excited when they guess right. Happy drinking!
    Game Type Dice      
    Sender College Tavern

    NameRez-a-Roller
    Instructions Everyone sits at a table, and takes turns rolling two six-sided dice. Direction of play starts counter-clockwise. With each roll there is an effect, one for each individual die, and possibly one for the combination of them. Single-Die Effects: 1 = Roller Drinks 2 = The Bitch Drinks (we'll get to that later) 3 = Person to Your Left Drinks 4 = Person to Your Right Drinks 5 = Social, Everyone Drinks 6 = You Pick 1 Person to Drink So, for starters, say you roll a 1 and a 5. Then you would have to drink, and then everyone would -- so you'd drink twice. Now we move on to the fun of the game, the extra effects. Every set of doubles means something, as well as some other combos. So after you take care of the single-roll effects, you move on to these... Combination Effects: 1 & 1 = Remove an Item of Clothing 2 & 2 = You Become the Bitch (drink whenever a 2 is rolled) 3 & 3 = You Become the Tusk-Master (see below) 4 & 4 = Make A Bet (see below) 5 & 5 = Make Up A Rule for the Rest of the Game (Ex: if you say "drink" you have to drink) 6 & 6 = You Become the Rezalution (see below) 1 & 2 = Bitch sits in roller's lap (or vice versa if absolutely necessary) 3 & 4 = Direction of turns changes 2 & 6 = Bitch and Rezalution switch places So if you rolled a 1 & 1, not only do you have to drink twice, but now you also have to remove an item of clothing. If you roll a 3 & 4, then the people to your immediate left and right drink, and then the turns go backwards. Special Things: The Tusk-Master (Double 3's) - Whenever Tusk-Master says "tusk" everyone must touch the nose of someone else at the table. The last person to do it has to drink for 3-5 seconds. Tusk-Master can only say the word once per round (dice go all the way around the table). Feel free to substitute "tusk" for any word, it doesn't matter. We use "tusk" after an inside joke of the game designer. Make a Bet (Double 4's) - When you make a bet, you choose one person. Then you propose something that either you can do, or they can't. (Ex: say the alphabet backwards in less than a minute). Whoever loses has to finish their drink. Or if you're feeling confident enough, you can raise the stakes to your desire. The Rezalution (Double 6's) - Rezalution is basically the allmighty power of the game. They can tell anyone to drink at any time, and they have full power over the Bitch. Now this doesn't entitle them to demanding that the Bitch strip or anything, but Bitch has to get them drinks, and other things like that. You want to be careful though, because the Rezalution and The Bitch can switch places rather easily. Extra Suggestions: If you spill your drink or roll the dice off the table, you remove an item of clothing PERMANENTLY. This is an interesting rule I've been toying around with. Chose either 7 or 8 in the beginning of the game. Then, whenever someone rolls two dice that total that number, you can take 1 item of clothing off of anyone you chose. This means you can wear it if you'd like. Since these totals are so easy to roll, there should be a lot of trading going on. Enjoy!
    Game Type Dice      
    Sender College Tavern

    NameRolling for Stupidity
    Instructions All persons playing sit around a table. One person names a stupid act, i.e. making out with potted plant. Players either agree to participate in this round or not. Each player roles dice and lowest role has to perform stupid act. Now loser must come up with another, preferably stupider act, i.e. running to nearest law enforcement agency naked, and the game continues. Drink if you choose not to participate in a round.
    Game Type Dice      
    Sender College Tavern

    NameRolling Math
    Instructions This is a two player game. Using a pair of dice, each player rolls one. The person with the lower number subtracts the number on their die from the number on the other players die and takes that number of drinks. If both players roll the same number, they each drink the total of both dice. Simple, but deadly game.
    Game Type Dice      
    Sender College Tavern

    NameScrewed
    Instructions You need 4 or more people, a lot of beer, and two dice. Everyone selects one person to go first. That person then takes one die and rolls it. If they roll any odd number except for 3, the person to their left must take 3 drinks. If they roll any even number except for 4, the person to their right must take 3 drinks. If they roll a 4, everyone must take 3 drinks. Here's the best part so listen carefully. If they roll a 3, that person then takes both dice and rolls them. What ever the two dice add up to, is how many seconds they must slam a beer, but the person to their left gets to count.
    Game Type Dice      
    Sender College Tavern

    NameSex Master
    Instructions Game is simple, sit in a circle boy, girl, boy, girl. Rolls are as follows: - 2 - kiss anyone you want, if he/she is not willing then he/she must down his/her beer - 3 - drink one - 4 - nothing (roll ends) - 5 - beer bitch, you must get a beer for anyone who needs a beer. You can be told to drink by anyone. - 6 - Sex Master (see rules below) roll ends - 7 - Kiss the person to the right of you and the person to the left drinks - 8 - nothing (roll ends, you must drink) - 9 - social (everyone drinks) - 10 - nothing (roll ends) - 11 - kiss the person to your left and the person to the right drinks - 12 - drink 12 The Sex Master can rearrange how people are sitting. He/She can also demand that the players take off some clothes. No more than two articles of clothes taken off for one person each time around the circle. The player must leave these clothes off until he/she becomes the Sex Master. The Sex Master also can make anyone drink at anytime. The only down side to being Sex Master is you can not pair off anyone with yourself. You can not be caught making out with anyone when you are the Sex Master except when you roll a 7 or 11. If you roll a 2 when you are the Sex Master then you must drink and pick a new Sex Master. You do not get to kiss anyone at this time. Doubles - split the dice up between two players (male and female) if they roll doubles then you drink the amount they roll, if they don't they drink the amount of what they rolled and they must kiss. You may not give the dice to the Sex Master! This game is loads of fun. Enjoy!
    Game Type Dice      
    Sender College Tavern

    NameSix Cups
    Instructions You will need 6 cups of equal size and 1 die. Arrange the cups up in a line and designate each cup with a number 1-6. From here the game is pretty basic. The first person rolls the die. If the cup of that number is empty..fill it as much or as little as you like. If it's full...you drink the contents. Example: - Player 1 rolls a 2...empty cup...fill it - Player 2 rolls a 5...empty cup...fill it - Player 3 rolls a 2...full cup!...drink it!! - Player 1 rolls a 1...empty cup...fill it - Player 2 rolls a 5...full cup!...drink it!! Remember when filling...you might have to drink what you fill.
    Game Type Dice      
    Sender College Tavern

    NameSplit The Difference
    Instructions This is a two player dice game. Each player gets one die (two if your feeling randy). Both players roll together. The player with the low number subtracts their roll from the higher roll and drinks the difference. If doubles are rolled, each player drinks their roll.
    Game Type Dice      
    Sender College Tavern

    NameStrip Tease
    Instructions Get an even number of guys and girls. Get your favorite type of hard liquor and shot glasses, don't forget the dice. There can be two teams boys against girls. Sit in a circle and sit boy/girl/boy/etc. Roll the dice to see who goes first and then follow these rules: - Even - take a shot - Odd - take off a piece of clothing of your choice Doubles: - 1-1 = make the call (shot or clothing) - 2-2 = pass a shot to the person to the right of you - 3-3 = it's your lucky roll, you go free - 4-4 = truth or dare to someone of your choice - 5-5 = lucky roll again, put a piece of clothing back on - 6-6 = kiss the person to our right Object - team with most clothes on at the end wins. You might not wanna play this with your boyfriend or girlfriend.
    Game Type Dice      
    Sender College Tavern

    NameSuck and Roll
    Instructions This is one of those great games where the object is to drink, not make the other team drink. There are 2 teams of four, each team has one six sided die. Each person has a straw. Each team has 6 pints of beer. The game starts with one person on each team frantically rolling the die trying to get a "one". When he/she rolls a "one", that team is allowed to drink the first cup, but the only way to drink is for all four people to suck through the straws at the same time. When the first cup is empty, the next person begins rolling for a "two". When they get the "two" all four people suck down the second cup. This repeats with three, four, five, and six. The object is to finish all six pints before the other team. The winner is of course expected to defend their throne.
    Game Type Dice      
    Sender College Tavern

    NameSuntiramas
    Instructions Two or more players, a pair of dice, a pen, and paper are all that are needed to play this game. Every round each player is entitled to roll the dice 3 times. The object is to get the highest combination possible (or the lowest depending on how you wish to look at being a winner). If you get a high score on your first roll you do not have to roll the dice again, you can pass them onto the next player. If you do roll the dice again, the first roll score is cancelled and you must take the score obtained on your 2nd roll, or if you chose you can roll a 3rd time but that score is what you are stuck with. It is recommended that someone writes down the scores obtained by each player each round because after a few drinks you are likely to forget what you rolled!! At the end of each round the person with the lowest score for the round must take a drink. That player then starts off the next round. This is how the scoring works: - 1 & 1 = 11 - 1 & 2 = 21 - 6 & 1 = 61 - 4 & 3 = 43 - 5 & 2 = 52 - 3 & 5 = 53 - etc... - Highest score possible = 66 - Lowest score = 11 So that you don't get bored the following drinking rules also apply when particular combinations are rolled: - Double 1 - player must make up a rule, it can be that everyone drinks when a double is rolled, if you touch your nose you must take a drink, etc, it can be anything you like (make it sexual by requesting items of clothing be removed when certain combinations are rolled if you like!!) - 2 & 1 - You must take a drink - 3 & 1 - You choose someone else to take a drink After a few rounds this game is lots of fun (especially if new drinking rules have been made up) and can get you extremely drunk!! It's also a good way to start a party as it gets everyone into party mode.
    Game Type Dice      
    Sender College Tavern

    NameThree Man
    Instructions Everyone starts off by rolling one die till someone rolls a three. This person then becomes the three man. The game then proceeds around the circle with people taking turns rolling the dice. The dice are only passed when someone rolls something that does not require drinking. Here is what each roll means: When dice total: - 3: Whoever is the three man must drink. If the three man rolls this then he may pass the title to a person of his choosing. - 7: Person to the right of "roller" drinks - 9: Person across from "roller" drinks - 10: Social...everyone drinks - 11: Person to the left of "roller" drinks Other dice combinations: - 4 & 1: Whoever rolls this become the Thumb-Master. They can place their thumb on the table whenever they want. The last person to do this must drink. The Thumb-Master can only change when someone else rolls a 4 & 1. - Doubles: When someone rolls double they give the dice to someone of their choosing. This person rolls the dice and must drink for that many seconds. The dice may be given to two people instead of giving both to just one person. At any time during the game the three man can be told to drink. However the person currently rolling may not tell the three man to drink. If he does he must drink.
    Game Type Dice      
    Sender College Tavern


    Since we legally have to do this anyway…
    Who better to tell you then those drunken bastards at Heineken!

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