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DRINKING GAMES
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  • ABC's
  • Admit It
  • Answer This
  • Beer Sex
  • Big Fat Hen
  • Bizz Buzz
  • Blunder
  • Bobby's World
  • Camping
  • Categories
  • Cheeky, Cheeky
  • Conversation
  • Dirty Hearts
  • Drunk Singers
  • Frog Game
  • Fuck Me
  • Fuzzy Duck
  • Have You Ever?
  • I Never
  • Incoming!!
  • Jet
  • Mallets Mallet
  • Mr. Drunken Moneybags
  • My Penis, My Vagina
  • Name Game #1
  • Numbers Game
  • One Frog Jumped Over A Log
  • One Red Hen
  • One Red Rooster
  • Ooblie Dooblie
  • Penis
  • Perverted Sounds
  • Questions
  • Rhyme Or Reason
  • Rules of the Game
  • Screaming Numbers
  • Sentence Game
  • Sex, Drugs, and Rock-n-Roll
  • Sexual Zoo
  • Shooting Animals
  • Slow Boat To China
  • Stu-yeah!
  • This Is My....
  • Thumper
  • Truth, Dare, or Drink
  • Twenty One
  • Umbrella
  • Veggies
  • Wanna Beer?
  • Wanna Buy A Duck?
  • Whales Tales
  • Who Is It?
  • Word Association
  • Word Snake
  •  
    NameABC's
    Instructions You can have as many players as you want, the more the better. You start by saying a word that begins with the letter of the alphabet. For example: - First person: A is for apple - Second person: A is for apple, B is for boy - Third person: A is for apple, B is for boy, C is for cat, etc... The point is that you have to remember what all of the previous people have said for each letter and then say each letter of the alphabet before your letter also. Each time you mess up you have to drink. Before the game starts decide on the set number of drinks for each time someone screws up.
    Game Type Verbal      
    Sender College Tavern

    NameAdmit It
    Instructions Taken from the show The Blame Game, when you have a group of people who know each other pretty well but know things about each other no one else knows this can be played. Go down the line telling one of your friends to tell his or her secret about..... If the friend tells you drink. If he refuses to tell his secret he drinks.
    Game Type Verbal      
    Sender College Tavern

    NameAnswer This
    Instructions This game includes two and only two people. It works best if you and the other person are of opposite sex or have a sexual relationship. The players sit across from each other at a table with a bottle of their favorite liquor and two shot glasses placed between them. The first person askes a personal question of the other person. The second can choose to answer or drink. They take turns asking and answering/drinking. The more personal the question, the better the game will be. Either way, it's win-win when asking. You can either learn personal info on your partner or get 'em drunk.
    Game Type Verbal      
    Sender College Tavern

    NameBeer Sex
    Instructions Beer Sex is a game that you play when you are road-tripping. You can play with as many people that you can fit in your car. The first person to see a car with one headlight hits the roof of the car and yells out "beer sex". Everyone else must follow. The last person to yell it out has to take off one piece of clothing and take 10 drinks. The game is over when the driver says it's over. Please note that the driver is not allowed to participate in this game!!
    Game Type Verbal      
    Sender College Tavern

    NameBig Fat Hen
    Instructions All participants sit in a circle. There is one leader, who is responsible for leading the game. This individual must memorize the passages below in full. The leader starts off by saying the first phrase and than is copied by each person around the circle. After the first phrase has been completed properly by the whole circle, the next phrase is added to the one before. If someone messes up/stutters or is unsure of the next line, they must drink. After they drink, the leader must repeat the phrase so they can try again. They must try until they get it correct. Here are the phrases in order: - A Big Fat Hen - A Couple O' Ducks - Three Brown Bears - Four Running Hares - Five Frisky Felines Frollicking On A Freeway - Six Swans Swimming Sideways Through A Sea Green Sewer - Seven Sexy Sluts Sucking On A Sticky Sucker - Eight Elongated Elephants Elevating Elegantly In An Elevator - Nine Naughty Nuns Necking In A Nunnery - Ten, A Box Of Biscuits, A Box Of Mixed Biscuits, A Biscuit Mixer
    Game Type Verbal      
    Sender College Tavern

    NameBizz Buzz
    Instructions Sit everyone around in a circle. Choose one person to start. They start by saying the number 1. The person to their left says then says 2 and so on. When someone is about to say either 5 or a multiple of 5 they must say BIZZ. When somebody is about to say 7, a multiple of 7, any number with a 7 in it (except numbers that start with 7, like 71-74,76,78,79) they must say BUZZ. Example: 1, 2, 3, 4, Bizz, 6, Buzz, 8, 9, Bizz, Buzz, 12, 13, Buzz, Bizz, 16, Buzz, 18, 19, Bizz... When you get to numbers that are multiples of 5 and 7, like 35 and 70, you say "Bizz Buzz." If anyone messes up, that person drinks and starts over with 1. This is supposed to be a quick moving game so if someone thinks for a minute that counts as messing up. This game is similiar to "Buzz".
    Game Type Verbal      
    Sender College Tavern

    NameBlunder
    Instructions Everyone sits in a circle facing inwards. Each person has an object in their hands, ie. a lighter, a bottle cap, a quarter, a cigarette, a pen, etc. In unison everyone must say the name of the object they are holding. In this manner, for example I use a pen as the object in my hand and say, " This is a pen, a pen, a pen, this is a pen, a pen. Once this has been completed you hand your object to the right. Take the one from the left and start again. "This is a cap, a cap, a cap, this is a cap, a cap. The hard part is listening to those on BOTH sides of yourself - for they WILL make mistakes and you will point this out by shouting "BLUNDER!". By listening to others you yourself may blunder and say the wrong item. The Blunder-er must take a drink - and the game starts again. The drunker you become the harder this game is.
    Game Type Verbal      
    Sender College Tavern

    NameBobby's World
    Instructions In the beginning of this game only two people should know how to play, the person who wants to play, and one other person they tell the rules to. In order "to go" to Bobby's world, you have to bring some thing that starts with the same letters. For example: Large Letters, Big Boobs, Nice Nails, Varicous Veins, Clean Cups, etc. Every one has to "catch-on" to the rules and can not gain admission unless they figure out the rules. If they get it wrong, they have to drink and then the game just continues until everyone is drunk, or someone is left alone and wants to know how the game works. You can make up different rules for the items you name. For example, you could say that the last letter of the first word has to be the same as the first letter of the second word. You should try to change the rules for items each time you play so that it isn't too easy to get into Bobby's World.
    Game Type Verbal      
    Sender College Tavern

    NameCamping
    Instructions Everyone sits in a circle (the amount of people does not matter, but I would recommend more than seven). The idea is that you are all going camping and you are going to name all of the stuff that you will each bring. However, you can only bring things that start with the first letter of your first name. For example, my name is Kelly, I can only bring things that start with the letter "K". I could bring a kerosene lantern, kitchen utensils, knives, kindling wood, K-Y Jelly, knit hats, kangaroo, you get the idea. Not everyone is meant to know the rules of the game, so they just need to pick it up as you go along. Whoever does not say something that starts with the first letter of their name has to drink. You only say one thing at a time, as you go around the circle. The amount of beer you have to drink for each "wrong" answer, can be determined at the beginning of the game. Enjoy!
    Game Type Verbal      
    Sender College Tavern

    NameCategories
    Instructions The first person to go thinks of a subject, i.e. football teams. Each person must name things of that subject going around the circle. The first person might say "Redskins", the second "49ers", etc. If a person gets stuck for more than 3 seconds they are out and have to finish their drink. The remaining players continue to name things until there is only one person left. That person gets to choose the next category.
    Game Type Verbal      
    Sender College Tavern

    NameCheeky, Cheeky
    Instructions Cheeky, Cheeky is a hillarious game that is good to play with hot chicks that lack common knowledge, but ugly chicks will suffice. I hope you're fortunate enough to know some. This is best played at an outdoor party, preferably during the daytime. - Gather a circle of friends to "play a drinking game". - Every game must have "an agent" I guess you could call it. The agent is secret and is known by starting the game. - Make sure your victim is to the right of the agent. - The agent starts by simultaneously saying a part on the face and touching that part on the player to his/her right. For example: cheeky, cheeky or nosey, nosey and touches their cheek or nose with his/her fingers. - The next person must continue by saying the agents part and adding one (also touching the face of the person to his/her right. - Now, since this is a drinking game, everyone should have a beer in their hand. The agent secretly holds a lit lighter under their can to create ash on the bottom of it. They then rub their fingers on the bottom of the can. - When the game comes back to the agent, they will wipe the black crap all over the person to their right. P.S. It is best for the agent to start with eyesie, eyesie so the victim has to close their eyes. During the game, the rules are as follows: - If you mess up the ongoing circle of facial parts, you drink half your beer - Only facial parts should be used It is recommended to take the victim out to eat that night before you show them a mirror.
    Game Type Verbal      
    Sender College Tavern

    NameConversation
    Instructions This can be played with as little as 2 people. Somebody picks a letter to start with. The first person has to start out a conversation with the first letter of their sentence being the letter you picked to start with. Then it keeps going to the next person who has to make up something related to the conversation and it has to be started with the next letter. If a person takes more than 5 seconds they must take a shot. Example: - 1st person: My car was stolen yesterday - 2nd person: No way - 3rd person: Ours has the club so that won't happen to us - 1st person: Perhaps I should get the club - 2nd person: Question is where do you get it? - 3rd person: Randall's hardware sells it - And so on and so on!
    Game Type Verbal      
    Sender College Tavern

    NameDirty Hearts
    Instructions This game is best if played by a smaller group of people... 4 to 6 is good. Everyone grabs a beverage of choice, and sits in a circle. Place a deck of cards in the center of the circle, and go around the circle, everyone flipping over one card at a time. If a person flips over a heart (2 thru 10) everyone else asks that person a question (be creative and nosy!!!!) and then the person gets to choose one question to answer. If the person answering the question does not choose your question to answer, you must drink. If a person flips over a heart face card (jack, queen, king, ace), everyone else gets to ask a question AND give them a dare. The person must pick TWO questions to answer AND perform one of the dares. Again, if your question/dare is not chosen, you must drink. Whenever you flip over a heart card you must drink also. This is a great way to get to know deep, dark secrets. Also a great game for 2 or 3 couples to play together, depending on how juicy the questions/dares are!!!
    Game Type Verbal      
    Sender College Tavern

    NameDrunk Singers
    Instructions First of all - you have to be already drunk! After that you choose a song...it can be any song you want (sad songs are better for that purpose). After choosing the song you decide the order of the players. Each drunk player in his turn sings one word of the song. There are no losers or winners....everybody just has to drink all the time.
    Game Type Verbal      
    Sender College Tavern

    NameFrog Game
    Instructions Gather a group of people together in a circle. One person starts by saying the first phrase, the second person says the second phrase, etc. The phrases are as follows: - One frog - Two eyes - Four legs - In a pond - Kerplunk - Two frogs - Four eyes (because two frogs have four eyes between them) - Eight legs (because two frogs have eight legs) - In a pond - In a pond (one for each frog) - Kerplunk - Kerplunk (one for each frog) This carries on and on until someone makes a mistake. They then have to drink two fingers worth of alcohol. Keep going around the circle till someone makes a mistake. The third round would go like this: - 3 frogs - 6 eyes - 12 legs - In a pond - In a pond - In a pond - Kerplunk - Kerplunk - Kerplunk You get the idea. It's also cool if you make up new animals each time but keep the idea of each having two eyes and four legs or it over complicates things.
    Game Type Verbal      
    Sender College Tavern

    NameFuck Me
    Instructions The more players, the more difficult the game (also the more beers the harder the game). All participants sit aroud a sturdy table. They each give themselves a name of their choice. The name must be something-fuck. For example, hard-fuck, danger-fuck, ass-fuck, football-fuck or whatever. Every player needs a beer. Someone (it doesn't matter who) starts by saying "oh fuck me" and everyone else chimes in with "fuck me". At the same time fuck-me is being chanted, all the players are keeping a simple beat by hitting the table, and clapping (the beat is two hits to the table, then two claps). Every time your hands hit the table you yell fuck-me. The person who started then says his name twice, then says "better than a" then says another players name. For example "Finger-fuck, finger-fuck better than a raw-fuck" then raw-fuck says "raw-fuck, raw-fuck better than a nasty-fuck" and so on. This is continued until someone messes up. You can mess up my being off beat, or forgetting names.If you do fuck up, you have to drink for 10 seconds. This game is a ton of fun when you are already slightly drunk. Watching drunk people try to recall names while keeping the simple beat is hillarious.
    Game Type Verbal      
    Sender College Tavern

    NameFuzzy Duck
    Instructions The group of people sit in a circle, preferably around a table. One person starts the game by saying "Fuzzy Duck". The person to the left follows by either saying "Fuzzy Duck" again or saying "Does he?" If someone says "Does he?" the direction of the game changes and the person to the right must say "Ducky Fuzz". If someone says "Does he?" then the direction changes again and you go back to saying "Fuzzy Duck". This continues until someone screws up. That person must drink. The point of the game is to say it very fast. Any pause will also cause a person to have to drink.
    Game Type Verbal      
    Sender College Tavern

    NameHave You Ever?
    Instructions A group of people sit around in circle with a shot glass in front of them. The bottle of drink sits in the middle of the group. The players elect someone to go first. They must think of a question for the other players to answer. They question could be, " Have you ever gotten arrested?". All the players that have been must take a shot of the drink. Each player takes a turn in asking questions. It's played until someone is rather drunk. Each question must start with "have you ever". If the person doesn't start the question with that then they must drink.
    Game Type Verbal      
    Sender College Tavern

    NameI Never
    Instructions The game starts by someone saying "I have never....blah, blah, blah". The person says something that they supposedly have never done. It is more fun if you try to be creative. If you have done what the person says that they have never done then you must drink. You could be surprised at what some people have done. If ever someone doesn't drink for something that someone else knows that they have done then they must finish their drink.
    Game Type Verbal      
    Sender College Tavern

    NameIncoming!!
    Instructions All players sit round a table with drinks of whatever strength and sort. At any time any player can call "INCOMING" and gestures the throwing of a hand grenade. All players must then cover their heads and duck. The last player to notice must drink 3 fingers worth of their drink. It can get a bit out of hand, so the rule is no more than once every five minutes.
    Game Type Verbal      
    Sender College Tavern

    NameJet
    Instructions Jet is a revolving number game. It can be played with as few as three competitors or as many as ten. Anything past ten gets really tough. You can play Jet anywhere. The revolving number works as follows: The loser of the last round starts by saying "The name of the game is Jet, and there are xx people playing, and the number is xx". Once those words are uttered the person xx clockwise from the person starting must say a number between 1 and xx, and that person becomes the origin of the rotation. Subsequent numbers must continue to be between 1 and xx and must be blurted out in relative speed to be acceptable (Jet does accomodate new players as the initial declarer can state the Jet speed to be played). So for instance Bob, Ted, Carol and Alice are playing and are sitting in a circle in that particular order. Say Bob starts ... "The name of the game is jet, there are four people playing, and the number is two". Carol would then have to respond. She could call out "one", "two", "three" or even "four". Calling "four" actually calls herself again so she would have say another number quickly. The loser is the one who: - misses, stumbles or is too late with a number when it is their turn - "peeps" by saying a number when it is not their turn. The penalty is a drink. Care should be taken to ensure a 8-10 drink/beer rate. We play the game such that the loser must say a small "cheer" before drinking. Failure to do the cheer doubles the penalty. You can also toss in the "thumbs" game where the last person with their thumb on the table chugs. There are a number of permutations of this game including nego-poso Jet, where the number called can be -xx to +xx where a negative number indicates a counter-clockwise rotation. You can also play Australian rules Jet, where everytime you call the number of a native Australian (or Kiwi) it is an automatic rotation change (CW to CCW or vice versa). For the truly brave Australian nego-poso Jet is worth the effort. Side games include "first call chug rule", whereby the person missing the first call has to chug the remainder of their beer. Thankfully since the loser starts lightning rarely (but not never) strikes twice. We have seen contestants playing in a five person game calling "eight" after a first call chug. Oh, that hurts. The game originated in the childhood of Dave MacAnerny and Jimmy Donahoe. Like Johhny Appleseed they blessed us with their treasure.
    Game Type Verbal      
    Sender College Tavern

    NameMallets Mallet
    Instructions This game is a take off of an old kids TV program called mallets mallet. You need at leat three people to play, 2 contenders and a judge. You can have more contenders if you want. This game is a word association game where you can not pause or you have to take a drink, usualy 2-3 fingers worth. The Judge starts the game with a word e.g. "Tree". Then the first contender has to say a word in relation to "tree" e.g "Wood". Then the next person has to say a word associated with "wood", and so on until some can not think of a word or hessitates or says "Ummmmmmmm". You get the idea. It can become quite a laugh with 5 or 6 contenders, but remember the judges word is final on whether a word is related or not.
    Game Type Verbal      
    Sender College Tavern

    NameMr. Drunken Moneybags
    Instructions This game only works at parties with tons of people. First of all, everybody starts off with $1,000 of monopoly money. The game goes on until the party is over or until the host says it is. You go up to anybody anytime during the night and dare them to do something crazy. Ex: Kiss the person next to you. If they do it, you must pay them $100 and you must take a drink. However, if they don't perform your request, they must pay you $100 and take a drink. Whoever has the most money at the end of the night wins and is named Mr. Drunken Moneybags. Everyone else finishes their drink.
    Game Type Verbal      
    Sender College Tavern

    NameMy Penis, My Vagina
    Instructions Sit in a circle. Guys have to say "My penis....." and girls have to say "My vagina....". You go around in a circle and start at the beginning of the alphabet. Example: "My vagina/penis is awesome", next person "My vagina/penis is angry"...... The words have to relate (in some way) to vaginas/penises. When someone can't think of a word or repeats a word, then they have to drink and then it starts at the next letter. See who can come up with the dirtiest or funniest words. Have fun!!!!!
    Game Type Verbal      
    Sender College Tavern

    NameName Game #1
    Instructions One person starts the game by saying the name of a famous person. This is important, it HAS to be a famous person. The next person then has to say a name beginning with the first letter of the last name of the name just said. For example, if the first person says "Donald Trump" then the next person could say "Ty Cobb". The next person might say "Charlie Chaplain" and so on. While a person is thinking of a name, they have to be drinking and if they cannot think of a name they must finish the drink. Names cannot be said twice in one game - if they are then the person must finish the drink. However, bluff names can be made up and if no one notices the game continues. This continues around the circle until the beer runs out or everyone is unconscious. Variations: - If a name is said with the same letter for the first and last names then the direction changes. For example if someone said Steven Spielberg the direction would change from right to left. - If a single word name is said then the next person is skipped. The skipped person must drink with the other person while they are thinking of a name. An example of a single word name would be Superman or Madonna. - If a person says a triple word name like Tommy Lee Jones then everyone gets to drink.
    Game Type Verbal      
    Sender College Tavern

    NameNumbers Game
    Instructions A good number of players for this game is 5-10. First, arrange yourselves in a circle (around a table is ideal). Then, the first person to starts says the number 1. The person to their left says 2, and this continues around the circle. There are, initially, four rules: - If anyone makes a mistake, they must drink a certain amount of their drink (eg. two fingers, or whatever). - If someone says two numbers in sequence, eg "2 3", the order changes direction, i.e. if the order is going to the left, to the person to the right would now continue with 4, then the person to their right with 5, and so on (of course, the person saying 4 could say "4 5", in which case it would revert to its original order). - If someone says three numbers in sequence, eg "2 3 4" or "14 15 16", the order stays the same but the next person is skipped; that is, if the order is going to the left, the person to their left says nothing, and the person to *their* left continues with 17 (or a double or triple). - If 20 is reached, the person who said 20 must finish the rest of their drink, and then they can make a new rule. This is then added to the rules of the game. If the general agreement is that there are too many rules or that the game is becoming too complicated, you can "wipe the slate"; that is, everyone finishes their drinks and you start the game again with the initial rules. New rules generally take the form of replacing a number with something else. For example: - Coughing instead of saying 8 - Saying 6 instead of 4 (ie. 1 2 3 6 5 6 7 8) - Swapping 8 and 12 (ie. 6 7 12 9 10 11 8 13) - Drinking two fingers instead of saying 10 - etc... Of course, other rules can be introduced: - You have to finish your drink before you can go to the toilet - You have to salute before drinking, otherwise you have to finish your drink - Someone is made Drinkmaster. They can then command someone else to finish their drink, but the Drinkmaster must finish theirs as well. The person commanded to drink then becomes the Drinkmaster. In fact you can use this game to introduce any generic drinking rule you like :)
    Game Type Verbal      
    Sender College Tavern

    NameOne Frog Jumped Over A Log
    Instructions Everyone sits in a circle. Go around the circle, one person at a time, saying one word at a time of the phrase "One frog jumped over a log". The second time around each word must be said twice, but still one person says one word at a time. The third time each word is said 3 times, and so on. Try to keep the game going as fast as possible. Everytime someone pauses to think, or misses a word, they must take one drink and the game starts over again.
    Game Type Verbal      
    Sender College Tavern

    NameOne Red Hen
    Instructions All participants sit in a circle. There is one leader, who is responsible for leading the game. This individual must memorize the passage below in full. Each line must be repeated around the circle, after the leader's lead, preceded by each of the previously used lines in their proper order. It is easier to understand if an example is given. [First time round the circle] Leader: To the judge, Queen, and country! [take a quick swig] [Each individual in the circle then takes their turn at the preceding passage. After all have had their turn, the leader begins the second time round the circle] Leader: To the judge, Queen, and country! [take a quick swig] One red hen, and a couple of ducks. [The whole phrase is repeated by each individual around the circle] The whole series of verses is as follows: - To the judge, Queen, and country! - One red hen, and a couple of ducks - Three brown bear - Four running hare - Five frolicking fillies - Six simple Simon's - Seven salty seamen, sailing the seven seas - Eight elongated elephants elevating elegantly in an elevator - Nine nimble nimphomaniacs kneeling nicely in their nighties in a nunnery - Ten, I am not a fig plucker, nor a fig plucker's son. But, I'll pluck figs till the fig pluckings done. Remember that each time the game goes round the circle a new line must be added to the whole. The point in all of this is that when a mistake is made, a nice long swig must be taken in punishment. The game ends when the whole stream of verses have been completed.
    Game Type Verbal      
    Sender College Tavern

    NameOne Red Rooster
    Instructions One person begins off with the first line of the game and everyone repeats in turn, then the person repeats the first line plus the next one. Then so on and so forth until everyone reaches ten. If anyone should stutter, mess up, forget anything.. they must drink and start over again. Anyone who repeats a line, word, or verse to help someone must drink also. Here are the lines: - One red rooster - Two red hens - Three running hens - Four flat walls in a corner - Five fat females fucking in a felt factory - Six slimy sailors sailing the seven seas - Seven sapsucking sluts sucking on a sapsucker - Eight erect egyptians ejaculating in ecstasy - Nine native nude nuns eating newtons at noon - Ten twin twats twitching at twelve
    Game Type Verbal      
    Sender College Tavern

    NameOoblie Dooblie
    Instructions Best played with a large group of people, Ooblie Dooblie requires a drink for each person and a cork from a wine bottle. Each person gets a number. Numbers do correspond with the amount of people but it doesn't necessarily have to be in seating order. The first person starts by saying the following: "I, Ooblie Dooblie number one, with no Ooblie Dooblie's on my face nominate you Ooblie Dooblie number 2 (or 3,4,etc) with no Ooblie Dooblies on your face, to please consume". At this, the nominated person takes a swig/shot. The person who drinks then repeats the saying, substituting their number, Ooblie Dooblie number two, and they can nominate any of the other numbers. When a person makes a mistake, they receive an Ooblie Dooblie. This is done by burning a cork with a lighter. Wait until it cools down and then stamp the cork on the person's forehead/nose/cheek etc. They now have an Ooblie Dooblie, so the game continues as such,"I Ooblie Dooblie number one with one Ooblie Dooblie on my face, nominate.....etc, etc". Keep track of the Ooblie Dooblies on your face or you will fall prey to loads of alcohol! Last rule is that during the course of the game, the words drink, drank and drunk are void. If anyone says either they have to "consume" a "beverage".
    Game Type Verbal      
    Sender College Tavern

    NamePenis
    Instructions There can be any number of people to play but they must be somewhere public. There are two ways to play: tournament or group. With tournanment, two people at a time play. Person 1 says "Penis" while person 2 says it louder and then person 1 says it louder, etc. until someone gives up or can't say it any louder or said it quieter than the other. The person that loses takes a predetermined amount of booze. Group is almost the same thing but instead of having only two people playing, have as many as you want. Then you say "Penis" in a predetermined order and who ever loses drinks. It goes on and when there are 2 people left, you play best out of three. The champion then has to go to 5 people saying "Have you seen my penis", if he or she fails, they have to take a triple shot of any hard liquior (i.e. vodka, whiskey, etc).
    Game Type Verbal      
    Sender College Tavern

    NamePerverted Sounds
    Instructions This is very similar to the Zuma-Zuma game, and it's fun, especially after you're tipsy. You make a rhythme (either clapping hands twice and once on knees, etc...) Everyone sits in a circle, and every player has to think up of a personal perverted sound as well as an action for it. For example, one can moan while closing their eyes and run their tongue on their lips, someone else can say "slurp, slurp" and pretend they're giving a blowjob. After doing your personal perverted sound and action, you have to follow it by doing somone else's. The person to whom the latter sound and action belong to has to do their sound followed by someone else's. All the while they have to do this in rhythme and the rest of the group has to keep the rhythme. Whoever messes up (like if they say a sound but do a different action) they have to drink from a cup in the middle (filled with anything you like). It's extremely hilarious, especially when you do a weird action that doesn't correspond to the sound! And, it gets harder and funnier when youre drunk!
    Game Type Verbal      
    Sender College Tavern

    NameQuestions
    Instructions This is a very simple game. And it is better with a large group of friends. The game is all about asking questions. The rule is that you cannot answer the question asked of you. You must ask another question. Example: I would ask what your shoe size is and you might respond with the question of what color eyes do you have. The object is to ask questions that are going to make the person pause or answer. If they do either...they must drink. Hint: Questions about sex usually make someone pause.
    Game Type Verbal      
    Sender College Tavern

    NameRhyme Or Reason
    Instructions This is the easiest game ever, but it becomes quite dificult as the night pours on (no pun intended). The first person says a word, any word, like "cat." Then, the person to his/her left says a word that either RHYMES with the first word, like "bat," OR he/she must say a word that REFERS to the first word, like "purr." The next person would then have to rhyme or refer to "purr," and so on. You can't think of a word? YOU DRINK. Try to move as fast as you can, and be creative!
    Game Type Verbal      
    Sender College Tavern

    NameRules of the Game
    Instructions You challenge your opponents by approaching them (you must have at least half a pint in your hand) and asking : "Do you know the rules of the Game?" Those participating / involved respond by saying: "Sir / Madam, it would be rude not to". You then flip a coin, your opponent calls 'heads or tails', and whoever loses has to down their pint in one. This is NOT for the faint hearted!
    Game Type Verbal      
    Sender College Tavern

    NameScreaming Numbers
    Instructions Best played with a large group. Sit in a circle. Someone volunteers to go first, and says 'one'. Then, someone must take the initiative to say 'two', and so forth, progressing in a random order. If two people speak at the same time, they both must take a drink. If no one says anything after about a second, the person who said the last number screams 'freeze' and selects someone to take two drinks, and then the game starts again at one. If someone talks at the same time as when the last person says 'freeze', then they have to take three drinks.
    Game Type Verbal      
    Sender College Tavern

    NameSentence Game
    Instructions The rules are so simple, yet so difficult after a few beers. All players sit in a circle (the more the merrier, at least four or five to be good). Someone starts, by beginning a sentence. All they need to say is one word. The person on their left has to say another word, and so on. The object being to make a sentence. Of course these get funny when nobody wants to stop, the only rules are that the one who can't think of a word, or says something that makes absolutely no sense, or says more than one word must drink. It gets really funny when you get the mean one who gets seriously mad at anyone who breaks the flow...
    Game Type Verbal      
    Sender College Tavern

    NameSex, Drugs, and Rock-n-Roll
    Instructions You start off in a circle. The leader starts with the letter A. Everyone in the circle must name something related to either Sex, Drugs, or Rock-n-Roll that starts with an A. Then go to B, C, D, etc. The rules are that you must drink while you think and you can't repeat anyone else's answer. If you do you drink. This gets pretty hard on I, Q, and X, especially if you are last in the circle.
    Game Type Verbal      
    Sender College Tavern

    NameSexual Zoo
    Instructions This game is very similar to "Fuck You" or "Zoo". Each person needs beer or some sort of liquor of their own to drink. The players sit in a circle, and they each choose either a sexual motion or sexual noise. A consensus should be reached with the group whether noises or motions will be used. The first player slaps their thighs twice and claps twice, while reciting, "One, two, sexual zoo". They then clap twice and show their motion or make their noise, then they clap twice again and show another player's motion or make their noise. That player then repeats their motion or noise and performs another player's motion or noise. If a player forgets their noise or motion, gets out of rhythm, or performs a noise or motion incorrectly, they must drink. The game goes until someone pukes or every is too damn horny.
    Game Type Verbal      
    Sender College Tavern

    NameShooting Animals
    Instructions First, sit in a circle. The eldest person playing starts the game. He/She says the name of any animal. You can be as specific as you like. However, be careful of those who will try to say the same animal, but they word it differently. Then, the person to the right then says an animal that's first letter is the last letter of the last animal said. Then, the next person does the same. For Example: - 1st person: "caT" - 2nd person: "TigeR" - 3rd person: "RabbiT" - 4th person: "ToucaN" No animal can be said twice. Once it was said, it can't be used until the next game. Also, if they cannot think of any remaining animals or give up, they must take 1 shot. As the game progresses it becomes particularly hard to think of an animal that was not already said, making shooting more frequent. Once a person takes 6 shots, they are out of the game. Last one remaining wins. When a player says an animal that is debatable, take a vote. Do not penalize them if the animal is not excepted because many animals can go either way. Note: think of animals that end in a letter that you know there are few animals that start with that letter. For example, Lynx, I usually save this bad-boy for when we are getting into it. I can't think of one animal that starts with the letter X!!!
    Game Type Verbal      
    Sender College Tavern

    NameSlow Boat To China
    Instructions The object of 'slow boat to china' is laughing at already-drunk people who JUST DON'T GET IT. If two of ten players already know the key, that's perfect. Any more than about 10 people total playing, and the game gets out of hand, as drunks are easily distracted. The first person starts out by saying 'If I were to take a slow boat to China, I'd take a [blank] with me.' The word has to be a noun, and that first person doesn't drink. The next person says 'If I were to take a slow boat to China, I'd take a [blank] with me.' The word that next person chooses must start with the last letter that the word the first person chose. For instance, if the first person took a doG, the next person could take a Goat and not drink, but a Suitcase wouldn't do the trick, and that person would drink and pass the turn. As people figure it out (or if NO one figures it out), the game loses its luster, but until then, the potential exists for three or four beers to be consumed in half an hour. Not a bad buzz for most people. Cheers on your way to the Orient!
    Game Type Verbal      
    Sender College Tavern

    NameStu-yeah!
    Instructions Turn on a late SportsCenter. Every time you hear an anchor yell "BOO-YEAH!!!" drink 3 times. Every time you hear "HE GOT IT" drink twice. Every time you hear "HOME R-R-R-RUN" or "HE'S TALL" drink 4 times. Every time you hear "EN FUEGO" finish your beer.
    Game Type Verbal      
    Sender College Tavern

    NameThis Is My....
    Instructions This game is simple. 2 or more people take turns pointing to a body part on themselves and saying the incorrect name. Example: if I pointed to my nose, I could say mouth, eye, chin, or anything but nose. When someone screws up, laugh at them and tell them how stupid they are. They must drink half a beer.
    Game Type Verbal      
    Sender College Tavern

    NameThumper
    Instructions Everyone sits around a table and makes a gesture to represent themselves. After everyone has decided on a gesture, go through them all one more time. Everyone then begins drumming on the table and one person says "What is the name of the game?" everyone replies "Thumper!". The same person says "Why do we play it?" and everyone replies "To get f*%$ed up!". Then the person does their gesture and then someone else's. The persons gesture they did must do their gesture and then another persons. Everyone else must still be drumming. The first person to mess up drinks.
    Game Type Verbal      
    Sender College Tavern

    NameTruth, Dare, or Drink
    Instructions This game can be played with two or more players, sitting in a circle. First player starts by asking the person to their left a question (personal or otherwise). The person being asked can either answer, take a dare, or take a drink. The catch is that the drink is chosen by the person asking the question. When the dare option is taken, the questioner gets to choose the dare. If the dare is refused, then the person being asked must drink twice the amount. Once the question is answered (or drunk!!), the person being questioned gets to ask anyone of their choice, in the group, the next question. And so on...continue on forever if you like!!
    Game Type Verbal      
    Sender College Tavern

    NameTwenty One
    Instructions This game is best if everyone playing is buzzed to begin. The premise is simple, you count from one to twenty one by saying 1, 2, or 3 numbers at a time. Except at the start the number thirteen is represented by a nod of the head and not saying thirteen, and the number 5 is represented by saying three and not five. Each time a person messes up, by saying more than three numbers/doing more than 3 actions, or by doing the wrong action, he/she must drink and substitute an action/saying for another number. By the time all the numbers are actions, you will have great difficulty getting to 21.
    Game Type Verbal      
    Sender College Tavern

    NameUmbrella
    Instructions This game can work with any group of people in a room (the more the merrier). The person who knows the game starts off by saying, "The name of the game is "umbrella" and the word is....". The person who knows the game will say any word at all (looking around the room and "thinking" first before mentioning your word helps confuse people even more)! You can fill in the blank with any word - the catch is - saying "um" before each word, hence the name "umbrella". Example - "The name of the game is umbrella and the word is......um.........ice chest". Vary the volume and the tone of the "um" part and most people will not even catch on to it for quite some time! If you mention at the start of the game that it is a "pattern game", people will think they are getting it right. For example if you say "um.....lamp" and they say "light bulb", you will be right and they will be wrong. Occasionally a person who doesn't know the game will say "um" without knowing it. Don't forget to listen carefully and make sure you congratulate them on "getting it right"! Getting the "pattern" wrong, of course, makes that person drink!
    Game Type Verbal      
    Sender College Tavern

    NameVeggies
    Instructions This is a funny game to play to start things out and get the ball rolling. Everyone sits in a circle and everyone picks the name of a vegetable. Let's say player A is a pepper, player B is baby corn, player C is brocolli, etc. You say your name out loud so everyone knows everyone elses veggie name. To start the game a player says their veggie name and then another player's veggie name. This player repeats this process. Here is the catch that makes the game so fun! Throughout the entire game no one is allowed to show their teeth. If at any time you are caught showing your teeth you have to drink. And it is HARD to remember not to show your teeth. This game is good for laughs...
    Game Type Verbal      
    Sender College Tavern

    NameWanna Beer?
    Instructions This is a two player game. Players sit across from each other. First person says, "Wanna beer?" Second Person replies with, "A what?" First person says, "A beer." Second person says, "Is it cold?" First person says, "Of course it's cold." Then it starts over. The catch each time is that the phrases must be said twice on the second round, three times on the third round, etc... Example: First person: "Wanna beer?" Second person: "Wanna beer?" First person: "A what?" Second person: "A what?" etc..... There are no pauses in this game. Whoever messes up has to drink and the game starts over. The point is to see how long you can keep it going without messing up. I have only made it to five so far. It turns into a tongue twister after a few mess ups and rounds.
    Game Type Verbal      
    Sender College Tavern

    NameWanna Buy A Duck?
    Instructions This game requires two or more people ready to drink. The game is played as follows: - Player 1 starts by asking the player to his right, "Wanna buy a duck?" - Player 2 answers, "a what?" - Player 1 - "a duck" - Player 2 - "does it quack" - Player 1 - "of course it quacks, it's a duck" - Player 2 - "How does that go?" - Player 1 - "quack, quack, quack" - Player 2 to player 3 - "wanna buy a duck?" - Player 3 - "a what?" - Player 2, asks player 1 - "a what?" - Player 1 answers, "a duck!" - player 2 to player 3, "a duck" - player 3 - "does it quack?" - etc, etc, etc... When a question is asked, the question is passed BACKWARDS until it reaches player 1. The answer is then passed FORWARDS to the player who asked. Play continues until someone screws up the pattern. The offending player then drains his drink and begins another round. Game will travel around the circle and overlap onto player 1. It's a LOT easier than it sounds.
    Game Type Verbal      
    Sender College Tavern

    NameWhales Tales
    Instructions All players (works best with at least 5) sit or stand in a circle. One player starts by saying the rhyme "Whales Tales, Prince of Wales, somebody stole my tails, I accuse number ____," where the blank is a number up to the number of people playing. For instance, if there are six players, the number will be between 1 and 6, or between reverse 1 and reverse 6. The play then goes to the left from the person that said the rhyme by the number of people he says, or to the right on reverse numbers. The person, or "whale," accused must say "No" before another player points at him and says drink. Since whales do not have fingers, all pointing must be done with the elbow. If the accused does not say no in time, he drinks. Otherwise the accuser says "Who?", the accused says another number, and play continues. You may accuse yourself but you must say no before you are pointed at, then say who and another number. Players always count from the player that says the number. Play stops whenever someone drinks, which occurs when: - Someone is pointed at before they say no - Someone messes up or stops while saying the rhyme or another part of the dialogue - Someone points with their finger, not their elbow - Someone does not speak quickly enough. This is known as being a slow whale Then the player to the left of the one that drank begins again by saying the rhyme. If you have to leave temporarily to get another drink or go to the bathroom, you say "In but out" and your spot is saved. Players must still account for you when you are in but out. If you accuse an absent player, you drink. This game can be very fast paced and brutal for beginners, especially when playing with experienced veterans.
    Game Type Verbal      
    Sender College Tavern

    NameWho Is It?
    Instructions This game can have as many people as you want. The person who knows the game starts off. He points out three objects in the room to everyone. For example, he says, "The red flower, Cindy's shoe, and that light bulb". Then he says, "Who is it?". Everyone has to try and guess who it is. The trick is, the first person in the room to talk after the guy says "Who is it?", is the person who it is. It's tough for people to catch on to. If the person guesses wrong then they must drink.
    Game Type Verbal      
    Sender College Tavern

    NameWord Association
    Instructions One person in the group begins and you rotate anti-clockwise. The first person will say any word. The next person must promptly say a word somehow related to that word. However, you cannot say words beginning with R or S and you cannot repeat words in a single round or have too much of a pause. If you mess up, you must drink.
    Game Type Verbal      
    Sender College Tavern

    NameWord Snake
    Instructions Everyone sits in a circle, it's best if there are lots of people. One person starts with a letter eg. 'P'. The person to their left has to add a letter, in order to make a word, eg 'E'. It continues around the circle with each person adding a letter. If somebody added 'X' or any other unlikely letter, they can be challenged. They must then say the word they were thinking of. If there is no word, they must drink. If there is a word, the challenger must take a drink. Either way a new round is started from whoever drank. Here is the fun part. If you were thinking of the word 'Pencil' and added the 'N' you would be out because you made a word - Take a drink! The final rule, if you are the person who inevitably will have to end the word you also have to drink. Top Tip: It is advisable to have a dictionary close at hand to avoid arguments, even if no one is capable of reading it!
    Game Type Verbal      
    Sender College Tavern


    Since we legally have to do this anyway…
    Who better to tell you then those drunken bastards at Heineken!

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